A forty-something non-gamer gets a PlayStation 3 and tries to get up to speed, reviewing games and posting random thoughts about the electronic gaming world.
Showing posts with label store. Show all posts
Showing posts with label store. Show all posts
Sunday, April 14, 2013
The Injustice Demo
My friend Ray and I got together to try out the new Zinburger in Cherry Hill, then came back to the house to chill and of course, sooner or later, the PS3 was turned on. I always cruise through the PlayStation Store before I do anything with the PS3, and lo and behold, there was a demo available for the new Injustice: Gods Among Us. If you think these two comic book nerds could resist trying it out, you're fooling yourself…
Once it downloaded, we found ourselves with a two-player fight game that only allowed us the use of three characters (well, it is a demo) - Batman, Wonder Woman, and Lex Luthor. Once we started playing this game, that Ray had initially heard bad off-putting things about, we were having a ball.
Once Ray started to actually pay attention to what controls did what actions, and I started getting into my button mashing groove, we started to not only have fun, but also really get the hang of the game. We really dug it, and I'm betting we're both getting copies of the game the day it comes out. Yeah, it was that good.
Labels:
batman,
dc comics,
demo,
injustice,
luthor,
playstation,
ps3,
ray,
store,
wonder woman
Monday, January 21, 2013
The Namco Museum and Xevious
Just to show you all what a big old fart I am, and how out of touch gaming-wise I am, the very first free download I ever got from the PlayStation Store was this - Namco Museum. Yeah, I'm old. Deal with it.
As the name might imply it's a small collection of old games from the 1980s, namely Pac-Man, Dig Dug, Galaga, and Xevious. To be fair, it's actually the trial for Namco Museum Essentials, and has much more available but I haven't purchased the whole package yet. And I have looked, but there doesn't seem to be an option to buy it. One problem with this one is that the games are presented in their original arcade form - vertical, on a horizontal screen. Oh well.


Xevious is a fun game without becoming too monotonous, although it remains much the same throughout. I remember the ship you pilot is called oddly the Solvalou, and that the sides of the arcade game showed pics that didn't exactly match the game itself. Always fun, even in this format.
Labels:
1980s,
arcade,
dig dug,
galaga,
namco,
nostalgia,
pac-man,
playstation,
space invaders,
store,
xevious
Monday, December 3, 2012
The Lego Pirates
I love Lego. It was a toy I didn't have as a child so I have always had a fascination with as an adult. And now that recently Lego has been putting out Lego versions of superheroes, I love them more. I really groove on having my own Lego versions of the Justice League and the Avengers.

Soapbox time over. Lego also seems to be a major force in videogames. Heck, one of the first games I reviewed here was a Lego game. Folks seem to like using Lego-ized characters in videogames. This time we have Disney's Pirate franchise in Lego Pirates of the Caribbean. The animatics in the opening of the game are recreations of many moments from the movies done Lego animation style. The game itself however is something else.
The demo I downloaded from the PlayStation Store wouldn't let me free play until I completed the story mode. That was disappointing. And once I hit start, there were more movie recreations in Lego style. There was more TV watching here than actual game playing.

Labels:
avengers,
batman,
demo,
disney,
free play,
instructions,
justice league,
lego,
pirates,
playstation,
star wars,
store,
story mode,
television,
watching
Sunday, November 25, 2012
The New PlayStation Store
Since getting my PS3, and writing this blog, I have been quite dependent on the PlayStation Store. It's where I get all the wonderful free trials and demos I play and write about.
As with all things that we rely on on a daily basis, whether we realize it or not, they are just old and lousy. No matter how good we think they are, and how much we live them - trust me, it's all old and lousy. You know how I know? Because invariably, something 'new and improved' will come along. Like today.
Welcome to the new PlayStation Store. I am, of course, hesitant. Both because I am old, and because I liked the old interface. Just because something can be improved, doesn't mean it should, ya know?
All that said, it does seem like a happier, shinier, and most importantly, easier to navigate interface. It gives a good view of everything the store has to offer - movies, television, applications, and (whodathunkit?) games. Use the left side menu if you want to find specific games, or types of games, however.
Nice, for once, it's a new and improved that is new and improved.
Labels:
movies,
playstation,
ps3,
sony,
store,
television,
videogames
Monday, September 10, 2012
The Ghost of Portal
I hate Q. You know, Q from "Star Trek The Next Generation." Or more accurately I hate John de Lancie, who provides the voice that annoys in the game Quantum Conundrum.
More than a year ago, maybe two, when I discovered what a great place for customer service the Marlton Game Stop was (sadly, it's gone now), I asked for a gift recommendation for The Bride, who at the time was well immersed in Portal. I wanted something like Portal for when she finally finished Portal. A game that was not yet out was suggested - Quantum Conundrum.
The game never came out. At least that I know of. I looked and asked and asked and looked, but for the most part no one else had heard of it. Imagine my surprise when it showed up as a download from the PlayStation Store. It was quickly purchased and brought to the attention of The Bride. Happy way late Christmas/Birthday/whatever present. She took to it, like, well, like The Bride to Portal.
In the game John de Lancie voices Professor Fitz Quadwrangle, who much like like GLaDOS in Portal, never shuts up. It's to the point of madness, and it's not even about cake this time. The professor's house has become a maze of alternate dimensions, and you the player, his nephew, have to navigate your way through the house, with the help of his clueless disembodied voice, until the house and the professor are all back in the same right dimension.
Quantum Conundrum is a puzzle game, so it infuriates me almost as much as de Lancie's voice annoys me. I can't play it, but The Bride loves it, so I can't complain.
Sunday, August 26, 2012
The Secret History of Star Raiders
Back in the stone age days of the Atari 2600, when it was the videogame system, there was one game that stood out away from the rest, and not for any good reasons. That was Star Raiders.
Everyone had Star Raiders, but I don't think anyone liked it, or even played it. Ninety-nine percent of all Atari games used either a joystick or a paddle controller, but not Star Raiders. It had a big number pad controller with a phone cord like cord. As an oddity it stood out, and as I said, I didn't know anyone who played it, maybe because it was a bit difficult to play or to understand how to play. My Atari is long ago stored away, and I'm not digging it up any time soon to check it out - so forget that noise.
But the facts are of course that Star Raiders predates the Atari 2600, and goes back to the Atari 400 and 800, and the Atari 8-bit family of games. Yeah, this is one of the ancestors. Star Raiders may have been crippled by the limiting graphics of the 2600, or at least that's what my computer geek friends tell me. I have also been told that it was the precursor to later games that I have enjoyed like Starmaster and the Star Trek arcade game, and even Wing Commander. The original SR even borrowed itself from Trek, Star Wars, and even Battlestar Galactica in its own designs. Man, I wish I remembered this game better, or at least played it.

Now imagine my surprise when I saw Star Raiders listed as a free download at the PlayStation Store. I downloaded it but only remembering it vaguely from childhood I didn't play right away. After learning more about it, I was eager to play and jumped right to it.
Wow, the visuals are something else, but man, the controller directions are among the most complicated I have seen so far for the PS3. Steering was insane, but the format was eerily similar to favorite games like those mentioned above, Starmaster and Star Trek. It was very cool. I will have to learn more. I'm sure it will be worth it. And I actually feel a little bad I didn't put more time in with the 2600 version.
Labels:
2600,
400,
8-bit,
800,
atari,
download,
joystick,
keypad,
paddle,
playstation,
ps3,
star raiders,
star trek,
starmaster,
store,
wing commander
Tuesday, July 31, 2012
Pac-Man from Hell
Now I know Pac-Man. Heck, we all know Pac-Man. This thing, Pac-Man Championship Edition DX, that I downloaded from the PlayStation Store is not Pac-Man. I don't know what the hell it is, but it scares me, it scares my heart, my poor poor pacemakered heart.
The board is horizontal, rather than vertical, much like the Atari 2600 Pac-Man game. Unlike that version, this does look like Pac-Man, and the graphics are very precise and very vibrant. Psychedelic acid trip vibrant, and the music is pulse-pounding house techno that seems to get faster and the game gets more frantic. I could feel my heart beating in time to it with the pressure of the game.
There are advantages. You get bombs to blow up the ghosts, but it doesn't really seem to help as they recover quickly, and there are ghosts everywhere, sleeping until you pass near. They just keep coming. It's almost as if someone decided Pac-Man wasn't hard enough, it needed to give you a nervous condition as well.
Saturday, June 16, 2012
Flash Friendly Blob
Tales from Space: About a Blob, another one of my free downloads from the PlayStation Store is cartoony fun that doesn’t require much thinking or much imagination. In other words, it is just The Non-Gamer's speed. And sometimes, after trying to play DCU Online, or heavens forbid, BioShock, that is exactly the kind of game you want.
The game borrows quite liberally from Monsters Vs. Aliens' B.O.B., more than it does from the original movie The Blob with Steve McQueen or any of its sequels and/or remakes. And that's kind of cool, as I said, this is more cartoon than anything else.

About a Blob has a nice flash animation intro in the spirit of keep-it-simple-stupid, ya know. It's easy to learn, lots of tips, all the stuff that for The Non-Gamer makes for a near perfect demo. Just my speed, I like it. The longer I played, the better I got. I had a good time. What more is there to say? Thumbs up.
Sunday, June 10, 2012
Partially Fatal Inertia
Now I downloaded a lot of free demos for the PS3. Some because I knew the game, some because I thought they looked cool, and some because I thought I could write about them here in the blog. Fatal Inertia EX falls squarely in both the second and third categories. And apparently it's not even really a PS3 game, as it is only available as a download. I'm not sure what that even really means bottom line, but it is an interesting point.
Stripped down to the basics, Fatal Inertia is just space motocross, so yeah, just a race game basically, but wow, what a race game. The graphics are startling and fun just to watch, as long as you're not playing. The problem, at least for me, was, as usual, the controller. I needed lots of practice steering before I could master anything else like the racing part. It's fun though, and I can see how this would be a blast for someone who had mastered the controls.

At higher levels it becomes a bit like the old "Speed Racer" cartoons where you can fight with the other racers as you race. Nice. It adds a whole new dimension to what I thought was just a race game. I just need one of my game gurus to come over and show me how to do this.
Wednesday, May 30, 2012
Incident at the Atco Multiplex
One of my recent downloads from the PlayStation Store has been X-Men, not a PS3 or PS2 dealie, but the real classic arcade side scroller. Old folks like me may remember this bad boy from the early 1990s when arcade games still existed where everyone could get to them as opposed to antique stores and othersuch places.
The X-Men arcade game was by Konami, and was as I said, a side scrolling fight game. You could play, with other players, anywhere from one to six different X-Men characters. The choices available were Wolverine, Cyclops, Storm, Colossus, Nightcrawler, or Dazzler, and you fought your way through multiple levels of Sentinels of varying power levels past bosses who were all major and minor X-villains all under the control of Magneto. Simple game, but for the time, this was a major thing.
I was thrilled to find it on the PS3. Ray was unimpressed when I told him, I was full of the excitement of a kid on Christmas morning. "This is why you like it," he said, "It's moron simple, you just hit stuff." That may be, and it may be simple, as I said, but it was cool. Now in the age of an Avengers movie that makes over a billion dollars at the box office, but for the time, it was awesome, and it takes me back in time. Then nobody knew who the X-Men were, and comic recognition was low, so for those in the know, an X-Men arcade game was a special thing.

I remember distinctly the X-Men arcade being at the Atco Multiplex movie theater. The Multiplex was built on top of the old Atco Drive-In, a place of many childhood memories for me. I remember climbing to the top of the screen one afternoon with a friend when we were kids. I also remember seeing probably my very first movies, either Jungle Book or Doctor Doolittle there, when I was much much younger. And of course I took dates there when I was much much older. Eventually it was demolished, paved over and replaced by the Multiplex. The Multiplex itself is now long gone, a deserted church the last time I checked.
The Multiplex had a gigantic lobby, with videogames on either wall, and at the height of its popularity, the crowds were always around the X-Men machine. I still remember the Friday night I saw the end of the game. I kept my date waiting, and we were late for the flick we were there to see, but I saw three players - Wolverine, Storm, and Colossus - I still remember finish the game. This was a huge thing. How rare it was to see someone win a videogame, and I saw it that night. I remember the crowd, probably two dozen people at the end, cheered.
And that was the golden age of videogames. Say what you like, Ray, I'm going to enjoy playing my new hitting stuff game, and when I win it, which I hope I can, it will be a crowd from a dead movie theatre from over two decades ago I hear cheering.
Friday, March 23, 2012
Trapped Like a Cat in a Box
Blade Kitten was one of the first free demos I downloaded from the PlayStation Store. Cool name, cool anime look, and it seemed like it would be fun. Somehow, I just never got around to trying it out. Once I did, I was very happy I downloaded it... until I got trapped.
First of all, Blade Kitten is something very different in the videogame world. It's not based on an anime, or a comic book, or even an animated movie or TV series - it's based on a webcomic. I was pleased and surprised too. The webcomic (and the game), coincidentally by game designer Steve Stamatiadis, follows the anime adventures of Kit Ballard, and half-cat, half-human bounty hunter, as she pursues her prey, troublemaker Terra-Li on the artificial planet called Hollow Wish.
I rushed into it blindly, with some tutorial help showing and telling what to do, but markedly, as usual, with zero instructions. I was actually doing well, taking names and kicking ass, and then I got cocky. I somehow made my way past a laser beam and into a box that I couldn't get out of. So for an undetermined amount of time I mashed buttons, yelled at the screen, and listened to the catchy dance rock music until I gave up.
Maybe I'll go back and try again, or play from the start and just avoid this part, but I think I will go back. I had fun. Or maybe I'll have Crystal, or Jeff, or Ray get me past this part. Either way, this was a very good download. And if you want to know more about Blade Kitten in all its various forms, the official website is here.
First of all, Blade Kitten is something very different in the videogame world. It's not based on an anime, or a comic book, or even an animated movie or TV series - it's based on a webcomic. I was pleased and surprised too. The webcomic (and the game), coincidentally by game designer Steve Stamatiadis, follows the anime adventures of Kit Ballard, and half-cat, half-human bounty hunter, as she pursues her prey, troublemaker Terra-Li on the artificial planet called Hollow Wish.
I rushed into it blindly, with some tutorial help showing and telling what to do, but markedly, as usual, with zero instructions. I was actually doing well, taking names and kicking ass, and then I got cocky. I somehow made my way past a laser beam and into a box that I couldn't get out of. So for an undetermined amount of time I mashed buttons, yelled at the screen, and listened to the catchy dance rock music until I gave up.
Maybe I'll go back and try again, or play from the start and just avoid this part, but I think I will go back. I had fun. Or maybe I'll have Crystal, or Jeff, or Ray get me past this part. Either way, this was a very good download. And if you want to know more about Blade Kitten in all its various forms, the official website is here.
Labels:
anime,
blade kitten,
crystal,
demo,
instructions,
jeff,
music,
playstation,
ray,
store,
webcomic
Monday, March 5, 2012
Whole Lotta Sonic
The last time my nephew Ben visited we showed him the PS3. Bless his six year old heart, the kid was mesmerized. Unfortunately as we soon realized, we didn't really have any games that he could play - or would be appropriate to play that his parents wouldn't kill us over.
So, the next time I was cruising through the PlayStation Store looking for free demos, I downloaded all the Sonic games I could find. Sonic is huge, not just out in the world and at my local comic shop, but also in my nephew's household. Bingo, if the 'rents let him watch Sonic, of course they'd let him play it, right?
I snagged Sonic the Hedgehog CD, Sonic Generations, and Sonic the Hedgehog 4. The next time Ben came over, he loved it, and played for hours, seemingly grasping the controllers, the rules, the physics, the worlds, all that stuff. The more I watched this six year old, the more I marveled at his mad skillz, and the older I felt, because he was doing so much that I was incapable of in 90% of the PS3 games I've attempted. But that's beside the point.
My initial problem with Sonic is that he's a hedgehog. I've seen hedgehogs, and neither are they blue nor fast. They're actually fat, flat and quite slow mammals. This seems an unlikely model for the videogame superstar, but maybe there's something clever and snarky I'm missing out on. I knew one thing, sadly, this hedgehog had nothing to do with Sonic Drive-In.
I tried the first one, Sonic CD, and was mildly surprised. There was a fun animated intro sequence that I kinda dug. It made me wonder if there was a Sonic cartoon. It took me a few times, but eventually I got it. It's a lot like Super Mario Bros. for the NES, only with different stuff, but the same patterns. You had to know the world, and know what's coming, to get through it. Unfortunately it was only one level, being a demo, but I think I could have gone further, and for me, that's saying a lot. It was fun too.
I tried Sonic Generations next. I was wary of this one because ray had characterized it as being my speed. That's never a good sign when he says that. The point of this game is that you get to play the different Sonics as they have evolved over the years. I'll admit I'm dumbfounded. Years? Sonic has been around long enough to have different incarnations, really? Wow, it took the Justice Society almost thirty years to get a second generation…
The game demo gave me the options of exploring Green Hill, which I'm guessing is from an earlier game, re-imagined with high definition graphics, or see it in an entirely new perspective. Seeing as how I have played little to no Sonic so far, it's all new to me. I tried the first, and despite the little critter circling me and trying to help (kinda like the annoying paper clip man in Microsoft Word), I managed to get through. I think I might like the original Sonic game based on this, because for me, all the HD 3D stuff did was distract me.
The second version was almost like a first person shooter, um, uh, runner and jumper. You're behind Sonic as he does his stuff and facing forward. This looked cooler, and was even a bit acrophobic in places and probably not good for folks with motion sickness. I didn't do well with this one, but I wouldn't mind watching someone else play this one.
Well, that's enough Sonic for now, I'm all Sonicked out. Maybe I'll talk about Sonic 4 next time. I'm off hedgehogs for the moment, especially when they make me dizzy.
So, the next time I was cruising through the PlayStation Store looking for free demos, I downloaded all the Sonic games I could find. Sonic is huge, not just out in the world and at my local comic shop, but also in my nephew's household. Bingo, if the 'rents let him watch Sonic, of course they'd let him play it, right?
I snagged Sonic the Hedgehog CD, Sonic Generations, and Sonic the Hedgehog 4. The next time Ben came over, he loved it, and played for hours, seemingly grasping the controllers, the rules, the physics, the worlds, all that stuff. The more I watched this six year old, the more I marveled at his mad skillz, and the older I felt, because he was doing so much that I was incapable of in 90% of the PS3 games I've attempted. But that's beside the point.
My initial problem with Sonic is that he's a hedgehog. I've seen hedgehogs, and neither are they blue nor fast. They're actually fat, flat and quite slow mammals. This seems an unlikely model for the videogame superstar, but maybe there's something clever and snarky I'm missing out on. I knew one thing, sadly, this hedgehog had nothing to do with Sonic Drive-In.
I tried the first one, Sonic CD, and was mildly surprised. There was a fun animated intro sequence that I kinda dug. It made me wonder if there was a Sonic cartoon. It took me a few times, but eventually I got it. It's a lot like Super Mario Bros. for the NES, only with different stuff, but the same patterns. You had to know the world, and know what's coming, to get through it. Unfortunately it was only one level, being a demo, but I think I could have gone further, and for me, that's saying a lot. It was fun too.
I tried Sonic Generations next. I was wary of this one because ray had characterized it as being my speed. That's never a good sign when he says that. The point of this game is that you get to play the different Sonics as they have evolved over the years. I'll admit I'm dumbfounded. Years? Sonic has been around long enough to have different incarnations, really? Wow, it took the Justice Society almost thirty years to get a second generation…
The game demo gave me the options of exploring Green Hill, which I'm guessing is from an earlier game, re-imagined with high definition graphics, or see it in an entirely new perspective. Seeing as how I have played little to no Sonic so far, it's all new to me. I tried the first, and despite the little critter circling me and trying to help (kinda like the annoying paper clip man in Microsoft Word), I managed to get through. I think I might like the original Sonic game based on this, because for me, all the HD 3D stuff did was distract me.
The second version was almost like a first person shooter, um, uh, runner and jumper. You're behind Sonic as he does his stuff and facing forward. This looked cooler, and was even a bit acrophobic in places and probably not good for folks with motion sickness. I didn't do well with this one, but I wouldn't mind watching someone else play this one.
Well, that's enough Sonic for now, I'm all Sonicked out. Maybe I'll talk about Sonic 4 next time. I'm off hedgehogs for the moment, especially when they make me dizzy.
Friday, March 2, 2012
The Demo, Not the Movie
Now I've been seeing previews for Real Steel the movie since January, I think it's on DVD and Blu-Ray by now, after only lasting a few weeks in theaters. It's one of those previews that pretty much tells you the whole story of the movie in a two-minute trailer. Hugh Jackman is a former boxer in a world where boxing has moved on. It's now done with robots. His estranged son wants to have a boxing robot, so Hugh gets one from a junkyard but teaches it his old moves. Robot wins championship, father wins son's respect. You can see it a mile away.
I'm probably not going to see the movie, as I said, the trailer already gave everything away. But when I saw the demo was available on the PlayStation Store, I downloaded it, as it just might be fun. In the trial version, there are few options available to those who refuse to purchase the full game. Bummer. Much like Marvel vs. Capcom 2, a second player is needed. So I grabbed Ray and made him play with me.
Maybe I still don't understand this stuff, but in this case Ray doesn't either, 'cause once we had two controllers connected the game worked, but only for one player, so who knows what was what. The suckiest part of the whole thing is that even once we started playing, we still had our butts handed to us. Ray had heard this was a terrible game to begin with because of the controller placement, whatever that means. I'm deleting this game for sure.
Happy Feet Two is another game demo based on a movie, and in this case, the game is much more fun than the movie. I disliked the movie a lot. I did like the original Happy Feet film, and I dig the demo quite a bit as well. You're a penguin who likes to dance, and you groove across a icy terrain picking up musical notes like Mario going after coins and also pick up dance partners along the way. The effects, the music, and the gameplay are easy, fun, and a blast. One hundred percent better than the movie it's named after.
I'm probably not going to see the movie, as I said, the trailer already gave everything away. But when I saw the demo was available on the PlayStation Store, I downloaded it, as it just might be fun. In the trial version, there are few options available to those who refuse to purchase the full game. Bummer. Much like Marvel vs. Capcom 2, a second player is needed. So I grabbed Ray and made him play with me.
Maybe I still don't understand this stuff, but in this case Ray doesn't either, 'cause once we had two controllers connected the game worked, but only for one player, so who knows what was what. The suckiest part of the whole thing is that even once we started playing, we still had our butts handed to us. Ray had heard this was a terrible game to begin with because of the controller placement, whatever that means. I'm deleting this game for sure.

Saturday, February 25, 2012
But I Wanna Play The Vision
After trying to download this one seemingly a million times, I finally managed to get one to stick, and I got a free download from the PlayStation Store of Marvel Vs. Capcom 2: New Age of Heroes. Now I'm a non-gamer so I'm a little fuzzy on who the competition is (I don't even recognize anyone from Street Fighter), but I know my Marvel Comics heroes, so hopefully this should have been fun.
One thing, you have to buy the game. Usually the concept of the whole game vs. the demo game doesn't really affect me, but here it does. The character choice is extremely limited. You get to be Captain America, Wolverine, or Cable - or one of the anonymous unknown anime fighter characters from the Capcom universe. Game play is nothing but button mashing and hoping for the best, so it's another game where I would benefit from five minutes with the instructions. But that said, I don't know if I would enjoy it more if I was doing things right.
It was another one of those games I could not enjoy by myself, another player was needed to even test it out so I recruited my buddy Ray, whose first remarks were about the introductory artwork on the Marvel characters, "worse than Liefield." Now while I don't share his thoughts on Rob Liefield, I have to admit the art is not great. Even the anime representations in the game itself are not so hot.
This was really not as much fun as it could have been, especially considering it was such a limited demo. But then even if it was the full version, featuring twenty-eight different Marvel characters, there really aren't any that jump out at me to make me want to play. Maybe I'm just hard to please, but how about the Vision, Hellcat, Moon Knight, or the Human Torch as playable characters? With an entire universe to pick from, really, these are the best you got?
One thing, you have to buy the game. Usually the concept of the whole game vs. the demo game doesn't really affect me, but here it does. The character choice is extremely limited. You get to be Captain America, Wolverine, or Cable - or one of the anonymous unknown anime fighter characters from the Capcom universe. Game play is nothing but button mashing and hoping for the best, so it's another game where I would benefit from five minutes with the instructions. But that said, I don't know if I would enjoy it more if I was doing things right.
It was another one of those games I could not enjoy by myself, another player was needed to even test it out so I recruited my buddy Ray, whose first remarks were about the introductory artwork on the Marvel characters, "worse than Liefield." Now while I don't share his thoughts on Rob Liefield, I have to admit the art is not great. Even the anime representations in the game itself are not so hot.
This was really not as much fun as it could have been, especially considering it was such a limited demo. But then even if it was the full version, featuring twenty-eight different Marvel characters, there really aren't any that jump out at me to make me want to play. Maybe I'm just hard to please, but how about the Vision, Hellcat, Moon Knight, or the Human Torch as playable characters? With an entire universe to pick from, really, these are the best you got?
Monday, January 23, 2012
Don't Call Dr. Beat, or Anyone Else
At this point, I have about five dozen games downloaded for free from the PlayStation Store. I wish I knew about this option before I ever went to the real bricks and mortar store to buy games, or had friends lend me games. As it stands, I haven't touched any of the purchases or lenders in months - I'm just playing free downloads. Burnout CRASH! is just one of them.
Burnout CRASH! is a racing game that is apparently part of Criterion Games' Burnout videogame series. I liked it immediately because it had old music ("Crash" by the Primitives circa 1988) for this old man, and that's a plus. The tunage was powered by Autolog, some kind of online gaming thing. They wanted me to buy into it, but I passed - I'm spoiled by all this free downloaded games.
At first glance, Burnout CRASH! appears to be what I like most about Smash Cars and the GTA games (and what I really wanted to like about Incredible Hulk) - smashing stuff. There is however a whole lotta introduction and directions. With so many rules, all the fun was being sucked out of this game more and more. Now I know I've complained about lack of directions before, but for a game where the point is to break stuff, it just seemed like far too much. Most infuriating of all was the voice of the stereotype west coast radio DJ constantly asking, "What are you waiting for?" That pissed me off.
The game itself is simple despite multiple unending instructions. You crash into an intersection with your car, and then blow up repeatedly, trying to cause as much collateral damage as possible. Sounds simple, right? Maybe I'm just not playing it right.
Just when I was convinced I couldn't be annoyed much more, I hear the song "Dr. Beat" by the Miami Sound Machine from the dark disco days before they let Gloria Estefan take more control. It's one of those songs that made folks hate disco. It made me hate disco. The tune plays whenever an ambulance comes onto the screen - which is a lot.
Take that, couple it with five to ten minutes of introduction, along with five to ten minutes of tallying my score, and I'm just angry. Why can't the game just let me break stuff in peace? And you know what even makes me more angry? I can play this game. I can operate the controller on this one. Too bad I'm not playing it any more. As of now, it becomes one of The Rejected. It made me too mad.
Burnout CRASH! is a racing game that is apparently part of Criterion Games' Burnout videogame series. I liked it immediately because it had old music ("Crash" by the Primitives circa 1988) for this old man, and that's a plus. The tunage was powered by Autolog, some kind of online gaming thing. They wanted me to buy into it, but I passed - I'm spoiled by all this free downloaded games.
At first glance, Burnout CRASH! appears to be what I like most about Smash Cars and the GTA games (and what I really wanted to like about Incredible Hulk) - smashing stuff. There is however a whole lotta introduction and directions. With so many rules, all the fun was being sucked out of this game more and more. Now I know I've complained about lack of directions before, but for a game where the point is to break stuff, it just seemed like far too much. Most infuriating of all was the voice of the stereotype west coast radio DJ constantly asking, "What are you waiting for?" That pissed me off.
The game itself is simple despite multiple unending instructions. You crash into an intersection with your car, and then blow up repeatedly, trying to cause as much collateral damage as possible. Sounds simple, right? Maybe I'm just not playing it right.
Just when I was convinced I couldn't be annoyed much more, I hear the song "Dr. Beat" by the Miami Sound Machine from the dark disco days before they let Gloria Estefan take more control. It's one of those songs that made folks hate disco. It made me hate disco. The tune plays whenever an ambulance comes onto the screen - which is a lot.
Take that, couple it with five to ten minutes of introduction, along with five to ten minutes of tallying my score, and I'm just angry. Why can't the game just let me break stuff in peace? And you know what even makes me more angry? I can play this game. I can operate the controller on this one. Too bad I'm not playing it any more. As of now, it becomes one of The Rejected. It made me too mad.
Monday, December 26, 2011
The Rejected
Once learning that I could download game demos from the PlayStation Store, I have been a downloadin' maniac. And once I figured out that if I didn't like them, I could delete them… I've downloaded even more and more. This blog entry is about some of the games that didn't make the cut for me, and why.
Heavy Rain ~ I remember a few years back when this game initially came out. It was a big, big deal. It was called "an interactive drama psychological thriller video game." Besides being a mouthful of adjectives and noun, it was also supposed to have phenomenal special effects. In the one sequence I was able to see, and not get past, yes, the effects were pretty cool, but again, as I said, I was pretty much just stuck in this one alley and couldn't go anywhere else. With my low patience tolerance, I deleted this one fairly quickly.
Marvel Pinball ~ While I am a big Marvel Comics fan, I am not much of a pinball player, especially not in a video game where you really can't move the machine or 'finesse' the ball where you want it to go. The Bride however is a big pinballer, both real and video. I figured this would be a good game for us both to play. Sadly, after many attempts, I have yet to make this one download. There is always a problem. Oh well.
Rocketmen: Axis of Evil ~ Along with Ghostbusters and the similarly titled Rocketbirds, this game is just too damned loud. Every time I passed by it while looking for another game, the volume of it would blast so loud for just the second the cursor paused on it - I eventually just deleted to make the noise stop. I still have no idea if it's any good or not. It certainly looked intriguing in a Dragon's Lair anime way.
Lemmings ~ I love Lemmings, and on the PC version of this game I rocked it, and enjoyed it immensely. I loved Lemmings and as I said I was pretty good - no such luck with the PS3 version. It reminded me a bit of the PS3 Elevator Action (which I'm sure I'll talk about here sooner or later), as it resembles the original game but has different dynamics and controls. I couldn't do it. So because I was ashamed of not being good at a game I used to be good at - I deleted Lemmings.
Seeing how inept I am at this gaming stuff, and how enthusiastic I am at downloading free demos, I'm sure this list will only grow. Time will tell.
Heavy Rain ~ I remember a few years back when this game initially came out. It was a big, big deal. It was called "an interactive drama psychological thriller video game." Besides being a mouthful of adjectives and noun, it was also supposed to have phenomenal special effects. In the one sequence I was able to see, and not get past, yes, the effects were pretty cool, but again, as I said, I was pretty much just stuck in this one alley and couldn't go anywhere else. With my low patience tolerance, I deleted this one fairly quickly.

Rocketmen: Axis of Evil ~ Along with Ghostbusters and the similarly titled Rocketbirds, this game is just too damned loud. Every time I passed by it while looking for another game, the volume of it would blast so loud for just the second the cursor paused on it - I eventually just deleted to make the noise stop. I still have no idea if it's any good or not. It certainly looked intriguing in a Dragon's Lair anime way.

Seeing how inept I am at this gaming stuff, and how enthusiastic I am at downloading free demos, I'm sure this list will only grow. Time will tell.
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