A forty-something non-gamer gets a PlayStation 3 and tries to get up to speed, reviewing games and posting random thoughts about the electronic gaming world.
Showing posts with label music. Show all posts
Showing posts with label music. Show all posts
Friday, August 21, 2015
Silverball 2: Oxo
Oxo is a Williams four-player pinball machine from 1973, despite its 1980s New Wave vibe and coincidentally sharing a name with the dance rock one hit wonders of "Whirly Girl" fame.
Oxo was designed by Norm Clark with art by Christian Marche. Based on the simplicity of a tic-tac-toe game, it's easy, fast, and fun to play.
Oxo was one of the two pinball machines I had the most fun playing on the visit to the Silverball Museum.
Friday, January 11, 2013
Not Dig Dug
Digger is not Dig Dug. Or at least that's what I've been told. I had never heard of Digger before I downloaded it for free from the PlayStation Store, and despite looking a heck of a lot like Dig Dug or even Mr. Do, I am assured this Canadian game created by Windmill Software in 1983 is an original.
The PS3 version is in HD, making it quite crisp and vibrant on the TV. In its first form it was quite a feat of computer and sound engineering, but now is available in many formats for free online. The theme music is called "Popcorn," a catchy tune that unlike a lot of videogame electronic tunage does not get annoying quickly. Older folks will remember the song from decades past.

The game itself does unfortunately resemble Dig Dug quite a bit. You are a miner in a digger/bulldozer rolling around underground in a mine. There are prizes to grab, monsters after you, and instead of pumping them up, you shoot them. Same result. Sound familiar? It does have its own peculiarities, but is just as fun. Not Dig Dug, but still fun.
Friday, December 28, 2012
Cartoon Crack
I blame Andy Burns, he's the one who did this. I am addicted to The Simpsons Tapped Out.
Andy is a great guy, a terrific friend, and the editor-in-chief of the coolest pop culture website around, Biff Bam Pop!. Yes, I'm biased, I'm affiliated with the site, and it's a shameless plug, but facts are facts, I only work with the best.
Anyway, Andy and I talk quite a bit across the internet. Friends, family, news, pop culture, anything that's on our minds are the topics of conversation. We don't always agree but I think we know what we each like. Andy has given me some great music recommendations and I've hipped him to some comics I've thought were cool.
Then he suggested I should be playing The Simpsons Tapped Out.
The game is one of a kind I dislike quite a bit. Like those annoying Mafia Wars and FarmVille games that I hate so much on The Facebook, it is a social media engine, not unlike a pyramid scheme, that requires the player to induct others into the game to rise in level.
I didn't want it, but somehow I got sucked in. And I'm loving it. I'm having a lot of fun. The premise that Homer has destroyed Springfield, and now you have to rebuild it piece by piece. Building of course requires money, or donuts. If you don't have enough donuts you may end up using real cash to buy more. That's how this iPhone app makes money, you gotta buy the donuts.
You can't wait until you have enough to build various landmarks and characters from the TV show, and that's part of the charm. I mean, who doesn't love "The Simpsons"? Especially after a quarter century on the air, it would be un-American not to love it.
Now I can't wait to get my Android's Dungeon built, and I need a Bart... Join the addiction. I'm glenn415, please friend me. Andy, this is all your fault.
"One of us... One of us... One of us..."
Labels:
andy burns,
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donuts,
facebook,
iphone,
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television
Thursday, November 29, 2012
Wreck-It Ralph
This review, in a slightly altered form, has already appeared on my pop culture blog, Welcome to Hell. Since it's videogame topical, I figured I'd share it here too. Enjoy.
First things first, Wreck-It Ralph being a Disney/Pixar flick, we get a Pixar cartoon before the main feature. "Paperman" was a sweet short utilizing different animation than usual for Pixar, and it also had a bit of a Japanese anime vibe to it. I liked it a lot, a big reason to see this movie is to see "Paperman" first.

Wreck-It Ralph is the bad guy in a game called Fix-It Felix, Jr., essentially close to Donkey Kong in many ways. Ralph, shunned by the other denizens of his game, determines to leave his game and make good. He goes off to Hero's Duty, a hybrid of Halo and Starship Troopers, to win a medal, and recognition. When things go awry, he becomes stranded in Sugar Rush, a mix of Mario Kart and Candyland. There, Ralph must decide if truly is the bad guy, or a hero.
It's a complex plot that is quite dark in places, but for the most part, it's an enjoyable journey through 1980s videogame nostalgia. It has a sharp sense of humor, great characters, and the voice work of John C. Reilly, Sarah Silverman, and especially Jane Lynch is first class. There are also many cameos of classic videogame characters that make the flick a real treat.
An added trivia bonus for old school videogamers is the song that plays over the closing credits, "Wreck It, Wreck-It Ralph" by Jerry Buckner, formerly of Buckner & Garcia of "Pac-Man Fever" fame.
I liked Wreck-It Ralph quite a bit, and while I wonder if this might be over or under the heads of some folks who weren't into, or alive for, 1980s arcade games, I highly recommend it. Great flick.
Monday, August 6, 2012
That's Really Trippin', Man
Thinking outside the box. That's where some of the cooler videogames of our age are coming from I think. Not so much fighting or blowing stuff up, or even trying to do puzzles, but more like dig the visuals, man. Much like coming down off a alcohol or drug-induced party high and watching "Teletubbies" on PBS at four in the morning, that's what some of these games are like.
One such game is called Flower, created by Thatgamecompany, not as a game per se, but more as a work of art. It shows. You are a flower petal floating in the wind, controlled by the movement of the game controller. Set to beautiful calming music, the petal floats across gorgeous landscapes through your direction. This is a fantastically visual game, what little game there is to it. I could watch for hours, as it is relaxing.
And then there's Eufloria from Valve Corporation, also known as Steam, the folks that brought you Portal. They call it a 'real-time strategy videogame,' whatever that means. With backing music that sounds like it was lifted from WXPN's "Star's End," you are a space seed in the future, and you have to make your way to another asteroid to grow into a tree, from which more seeds will come, just like nature, ya know? It's even more frustrating than Flower.
My days of post-party diversion are long over, so I guess these are not the games for me. But they sure are pretty, or at least Flower is, but I'm sure will put most folks to sleep…
Saturday, August 4, 2012
The Demo, Not the Movie II
Continuing my quest to play videogames based on movies and not get disappointed, I decided to give Back to the Future - Episode 1: It's About Time a shot. Firstly I was put off by the ugly cartoony graphics and even moreso by the punny title, but let's put that aside.
I did like the music from the movies, and the voicework, all originals I think, in the opening cinematic. Or is it just the opening cinematic? This is actually a whole lot like watching a movie with choose-your-own-adventure capability. It gets old pretty quick - especially when you don't know the right answers or choices. It's a lot like being an actor in a movie where you didn’t get the script, and nobody else is prompting you.
Unfortunately, or maybe fortunately, I only have the demo so I didn't get to play much, but I don't see it changing later on. Good mystery, good plot, I like the music and voicework quite a bit, but all in all, a bust.
Finally, Ghostbusters: Sanctum of Slime gets the prize for being the loudest and most annoying game of all, and that's even before one hits the start button. As I scroll through all my downloaded games, bits of music and backgrounds from the games come up as I pass the titles. Every time I pass by this one, the refrain to Ray Parker Jr.'s "Ghostbusters" screams out of the television, making anyone not prepared or warned jump out of their seats. This game almost made it onto The Rejected list just for this several times.
Thankfully the music in the actual game is of a lower volume. The Ghostbusters portrayed in the game are not the ones we know from the movie or the cartoon series, although they are outfitted in the same way. The opening depicts these new anime-like Ghostbusters in a comic booky intro before actual gameplay begins. Gameplay is pretty lame however in my opinion. The characters are small and distant, similar to Voltron reviewed earlier, or the first versions of X-Men and Teenage Mutant Ninja Turtles for the NES. Not good.
Monday, March 26, 2012
So Who's This Zelda Chick Anyway?
Nothing hits home with the admission that I am a non-gamer more than when I am confronted with stuff I don't know, and worse yet, stuff I know I should know. Like Zelda.
The Dark Crystal recently invited me to a big orchestra event where they would be playing the music from the Legend of Zelda videogames. The inference in the invitation is first, that this was a big thing, and second, that everyone knows who Zelda is. I do not, and I felt stupid.
Even my buddy Ray had recently given me a hard time because I admitted not knowing who Zelda was. Apparently he was further incensed because it was a game even I could play. Ray was ashamed of me. I was crushed. Who was this Zelda chick, and why was she ruining my life?
I did what everyone does in this situation, I visited Google, and then Google for dummies (that's me apparently in this case), Wikipedia. Turns out she's not just anyone named Zelda, bitch is legend, as in The Legend of Zelda. I knew she was a Nintendo product, but I had no idea she was the star of some sixteen different games on at least a dozen different game systems. Zelda gets around.
Now here are the facts. Zelda was named after the famous Zelda Fitzgerald, wife of the even more famous F. Scott. Game designer Shigeru Miyamoto thought it was a pleasant sounding name for a princess. The game itself is based on the designer's own experiences as a boy where he explored the hills, lakes, forests, and caves around his home.
As inferred by Crystal's invitation to a concert, the music of The Legend of Zelda is also quite famous and distinctive. Koji Kondo, a legend in music and audio for Nintendo composed the soundtracks for much of the game series, including musical clues and cues throughout. His work can also be found in the Mario and Starfox games.
The story of the game is fairly simple, or at least I'll dumb it down quite a bit here. You play the hero Link, and you have to quest for stuff in the land of Hyrule to rescue the princess, Zelda. Like I said, I streamlined this baby. It gets more complicated the more you get into it. Link is sorta a cross between Peter Pan and the elf from Gauntlet in appearance, and has been parodied on Cartoon Network's "Drawn Together." Hyrule is your typical fantasy land, and Zelda, is usually the damsel in distress, only there to be saved or served. Later versions of course are playable, and more independent.
Well now that I have a little foreknowledge, and won't be made to feel as stupid as before, maybe I'll play one of these games in the future...
The Dark Crystal recently invited me to a big orchestra event where they would be playing the music from the Legend of Zelda videogames. The inference in the invitation is first, that this was a big thing, and second, that everyone knows who Zelda is. I do not, and I felt stupid.
Even my buddy Ray had recently given me a hard time because I admitted not knowing who Zelda was. Apparently he was further incensed because it was a game even I could play. Ray was ashamed of me. I was crushed. Who was this Zelda chick, and why was she ruining my life?
I did what everyone does in this situation, I visited Google, and then Google for dummies (that's me apparently in this case), Wikipedia. Turns out she's not just anyone named Zelda, bitch is legend, as in The Legend of Zelda. I knew she was a Nintendo product, but I had no idea she was the star of some sixteen different games on at least a dozen different game systems. Zelda gets around.
Now here are the facts. Zelda was named after the famous Zelda Fitzgerald, wife of the even more famous F. Scott. Game designer Shigeru Miyamoto thought it was a pleasant sounding name for a princess. The game itself is based on the designer's own experiences as a boy where he explored the hills, lakes, forests, and caves around his home.
As inferred by Crystal's invitation to a concert, the music of The Legend of Zelda is also quite famous and distinctive. Koji Kondo, a legend in music and audio for Nintendo composed the soundtracks for much of the game series, including musical clues and cues throughout. His work can also be found in the Mario and Starfox games.

Well now that I have a little foreknowledge, and won't be made to feel as stupid as before, maybe I'll play one of these games in the future...
Friday, March 23, 2012
Trapped Like a Cat in a Box
Blade Kitten was one of the first free demos I downloaded from the PlayStation Store. Cool name, cool anime look, and it seemed like it would be fun. Somehow, I just never got around to trying it out. Once I did, I was very happy I downloaded it... until I got trapped.
First of all, Blade Kitten is something very different in the videogame world. It's not based on an anime, or a comic book, or even an animated movie or TV series - it's based on a webcomic. I was pleased and surprised too. The webcomic (and the game), coincidentally by game designer Steve Stamatiadis, follows the anime adventures of Kit Ballard, and half-cat, half-human bounty hunter, as she pursues her prey, troublemaker Terra-Li on the artificial planet called Hollow Wish.
I rushed into it blindly, with some tutorial help showing and telling what to do, but markedly, as usual, with zero instructions. I was actually doing well, taking names and kicking ass, and then I got cocky. I somehow made my way past a laser beam and into a box that I couldn't get out of. So for an undetermined amount of time I mashed buttons, yelled at the screen, and listened to the catchy dance rock music until I gave up.
Maybe I'll go back and try again, or play from the start and just avoid this part, but I think I will go back. I had fun. Or maybe I'll have Crystal, or Jeff, or Ray get me past this part. Either way, this was a very good download. And if you want to know more about Blade Kitten in all its various forms, the official website is here.
First of all, Blade Kitten is something very different in the videogame world. It's not based on an anime, or a comic book, or even an animated movie or TV series - it's based on a webcomic. I was pleased and surprised too. The webcomic (and the game), coincidentally by game designer Steve Stamatiadis, follows the anime adventures of Kit Ballard, and half-cat, half-human bounty hunter, as she pursues her prey, troublemaker Terra-Li on the artificial planet called Hollow Wish.
I rushed into it blindly, with some tutorial help showing and telling what to do, but markedly, as usual, with zero instructions. I was actually doing well, taking names and kicking ass, and then I got cocky. I somehow made my way past a laser beam and into a box that I couldn't get out of. So for an undetermined amount of time I mashed buttons, yelled at the screen, and listened to the catchy dance rock music until I gave up.
Maybe I'll go back and try again, or play from the start and just avoid this part, but I think I will go back. I had fun. Or maybe I'll have Crystal, or Jeff, or Ray get me past this part. Either way, this was a very good download. And if you want to know more about Blade Kitten in all its various forms, the official website is here.
Labels:
anime,
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crystal,
demo,
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jeff,
music,
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store,
webcomic
Wednesday, February 8, 2012
Totally in the Dark
I'm a comics guy, not a gaming guy, but this one completely eludes me. The Darkness, and The Darkness II were both hard games to get into. It's based on a comic book by Top Cow, so you'd think I'd be into it, but the fact is I don't know all that much about The Darkness. And that's the comic, not the band. I like the band.
Here's what I know about the Darkness: published by Top Cow, he wears a mask over the lower part of his face, and the guy who created him - his favorite band is Journey. That last bit stuck with me from a nearly all forgotten Wizard Magazine article about the creator. I can't remember his name but I remember that little tidbit because The Bride is such a big Journey fan. That's it.
Apparently he's a mob guy who is possessed by evil dark stuff or beings. Not much else of it makes sense. For the real scoop, I consulted Wikipedia for this entry. Does that make any sense? Here's what I got from that. Jackie Estacado is a mob hitman who is cursed on his twenty-first birthday to carry the curse of The Darkness, an entity that can access the otherworldly dimension of the Darklings. Thus he is granted a gamut of super powers, not the least of which is darkness manipulation, yet somehow, especially in the videogame, he depends mostly on guns. Got it?
The opening to The Darkness is disturbing and creepy, like 1990s Nine Inch Nails music video disturbing. By the way, if I haven't mentioned it yet, this game (nor its sequel) is not for the kids. From all appearances it is a first person shooter crossed with Japanese tentacle porn. So, best of both worlds, I guess. There's a sweet voice cast involved, including Mike Patton from Faith No More, and Lauren Ambrose from "Six Feet Under" and "Torchwood: Miracle Day." Beyond that, and a lot of shooting, it doesn't really make a lot of sense. At least not to me.
First there's a crazy race through a tunnel, crashing and being shot at, then a shootout in an abandoned building. Once the controllers are gotten used to, and what they do memorized, it could be fun. The thing is, every single button, every single one, is used. I should have a diagram in front of me to play. This could be fun, maybe.
Darkness II still has a creepy opening, the protagonist, played in first person shooter style by you, is being crucified, and the makers of the game, Starbreeze Studios, take full advantage of the shaking rattling controller. It is unnerving. The actual game is kinda realistic with a Grand Theft Auto vibe. You enter an Italian, obviously mob-related, restaurant, sit down and somebody tries to whack you. You're hurt and must make your way out, someone carrying you as you shoot anyone following, again with full on shaking controller. This was actually kinda fun.
So I vote maybe on the first one, and a hesitant yes on the second. All things considered, I think I will pass on the comic, and the video games… even if the creator (apparently Marc Silvestri, among others) does like Journey.
Here's what I know about the Darkness: published by Top Cow, he wears a mask over the lower part of his face, and the guy who created him - his favorite band is Journey. That last bit stuck with me from a nearly all forgotten Wizard Magazine article about the creator. I can't remember his name but I remember that little tidbit because The Bride is such a big Journey fan. That's it.
Apparently he's a mob guy who is possessed by evil dark stuff or beings. Not much else of it makes sense. For the real scoop, I consulted Wikipedia for this entry. Does that make any sense? Here's what I got from that. Jackie Estacado is a mob hitman who is cursed on his twenty-first birthday to carry the curse of The Darkness, an entity that can access the otherworldly dimension of the Darklings. Thus he is granted a gamut of super powers, not the least of which is darkness manipulation, yet somehow, especially in the videogame, he depends mostly on guns. Got it?
The opening to The Darkness is disturbing and creepy, like 1990s Nine Inch Nails music video disturbing. By the way, if I haven't mentioned it yet, this game (nor its sequel) is not for the kids. From all appearances it is a first person shooter crossed with Japanese tentacle porn. So, best of both worlds, I guess. There's a sweet voice cast involved, including Mike Patton from Faith No More, and Lauren Ambrose from "Six Feet Under" and "Torchwood: Miracle Day." Beyond that, and a lot of shooting, it doesn't really make a lot of sense. At least not to me.
First there's a crazy race through a tunnel, crashing and being shot at, then a shootout in an abandoned building. Once the controllers are gotten used to, and what they do memorized, it could be fun. The thing is, every single button, every single one, is used. I should have a diagram in front of me to play. This could be fun, maybe.
Darkness II still has a creepy opening, the protagonist, played in first person shooter style by you, is being crucified, and the makers of the game, Starbreeze Studios, take full advantage of the shaking rattling controller. It is unnerving. The actual game is kinda realistic with a Grand Theft Auto vibe. You enter an Italian, obviously mob-related, restaurant, sit down and somebody tries to whack you. You're hurt and must make your way out, someone carrying you as you shoot anyone following, again with full on shaking controller. This was actually kinda fun.
So I vote maybe on the first one, and a hesitant yes on the second. All things considered, I think I will pass on the comic, and the video games… even if the creator (apparently Marc Silvestri, among others) does like Journey.
Monday, January 23, 2012
Don't Call Dr. Beat, or Anyone Else
At this point, I have about five dozen games downloaded for free from the PlayStation Store. I wish I knew about this option before I ever went to the real bricks and mortar store to buy games, or had friends lend me games. As it stands, I haven't touched any of the purchases or lenders in months - I'm just playing free downloads. Burnout CRASH! is just one of them.
Burnout CRASH! is a racing game that is apparently part of Criterion Games' Burnout videogame series. I liked it immediately because it had old music ("Crash" by the Primitives circa 1988) for this old man, and that's a plus. The tunage was powered by Autolog, some kind of online gaming thing. They wanted me to buy into it, but I passed - I'm spoiled by all this free downloaded games.
At first glance, Burnout CRASH! appears to be what I like most about Smash Cars and the GTA games (and what I really wanted to like about Incredible Hulk) - smashing stuff. There is however a whole lotta introduction and directions. With so many rules, all the fun was being sucked out of this game more and more. Now I know I've complained about lack of directions before, but for a game where the point is to break stuff, it just seemed like far too much. Most infuriating of all was the voice of the stereotype west coast radio DJ constantly asking, "What are you waiting for?" That pissed me off.
The game itself is simple despite multiple unending instructions. You crash into an intersection with your car, and then blow up repeatedly, trying to cause as much collateral damage as possible. Sounds simple, right? Maybe I'm just not playing it right.
Just when I was convinced I couldn't be annoyed much more, I hear the song "Dr. Beat" by the Miami Sound Machine from the dark disco days before they let Gloria Estefan take more control. It's one of those songs that made folks hate disco. It made me hate disco. The tune plays whenever an ambulance comes onto the screen - which is a lot.
Take that, couple it with five to ten minutes of introduction, along with five to ten minutes of tallying my score, and I'm just angry. Why can't the game just let me break stuff in peace? And you know what even makes me more angry? I can play this game. I can operate the controller on this one. Too bad I'm not playing it any more. As of now, it becomes one of The Rejected. It made me too mad.
Burnout CRASH! is a racing game that is apparently part of Criterion Games' Burnout videogame series. I liked it immediately because it had old music ("Crash" by the Primitives circa 1988) for this old man, and that's a plus. The tunage was powered by Autolog, some kind of online gaming thing. They wanted me to buy into it, but I passed - I'm spoiled by all this free downloaded games.
At first glance, Burnout CRASH! appears to be what I like most about Smash Cars and the GTA games (and what I really wanted to like about Incredible Hulk) - smashing stuff. There is however a whole lotta introduction and directions. With so many rules, all the fun was being sucked out of this game more and more. Now I know I've complained about lack of directions before, but for a game where the point is to break stuff, it just seemed like far too much. Most infuriating of all was the voice of the stereotype west coast radio DJ constantly asking, "What are you waiting for?" That pissed me off.
The game itself is simple despite multiple unending instructions. You crash into an intersection with your car, and then blow up repeatedly, trying to cause as much collateral damage as possible. Sounds simple, right? Maybe I'm just not playing it right.
Just when I was convinced I couldn't be annoyed much more, I hear the song "Dr. Beat" by the Miami Sound Machine from the dark disco days before they let Gloria Estefan take more control. It's one of those songs that made folks hate disco. It made me hate disco. The tune plays whenever an ambulance comes onto the screen - which is a lot.
Take that, couple it with five to ten minutes of introduction, along with five to ten minutes of tallying my score, and I'm just angry. Why can't the game just let me break stuff in peace? And you know what even makes me more angry? I can play this game. I can operate the controller on this one. Too bad I'm not playing it any more. As of now, it becomes one of The Rejected. It made me too mad.
Monday, August 1, 2011
Russian to Dawn: Grand Theft Auto IV
The reputed granddaddy of this new generation of videogames could be said to be the Grand Theft Auto series of games. These offered not only an entire world (or if you like, Liberty City and its surroundings) to explore, and technically, no plan or mission, if you really don't want one. It's similar to Little BIG Planet in that way I suppose.
I popped the disc in, after asking The Bride several times how to turn the PS3 on, and watching intently as she did it to make sure I had it down. Trust me the new technology does not like me. The story plays out through the introduction and the sweeping credits sequence. Two Russian ne'er-do-wells, Nico and Roman, the cousins Bellic, come to the States in search of the American dream, and in Liberty City, that means a career in the mob it seems.
The instruction booklet is another big one, but it is not without its charm. It is set up like a tour guide, and even has advertisements and places you have to see in the city. Niiice. My only complaint, much the same as with most PS3 games, is that it seems I have to read and study for an hour before I can even play the game. Don't mind me, I'm just a grumpy old man.
The controller for the PS3 still confounds me. I try to drive but fail miserably. Those who know me personally know that I failed my driver's test several times because I was terrible at parallel parking. I am worse at driving in this game. The game begins at night, and after a while of trying, I merely waited for dawn before attempting to drive again. The daylight really helped, especially when I hit stuff - the headlights are the first to go.
While waiting in the car, I had the chance to just listen to the radio, albeit Russian dance music, but it was intriguing how much music was available for a videogame where the player sits still for many minutes. When I figured out that I could actually change the channel on the car radio, my mind was really blown, and opened up to how much music there really was. And it's not just the music, the conversation between Nico and Roman is entertaining as well.
After much much practice (see, I been playing so long I even start to sound like Cousins Bellic) I was finally able to get the car to go a little ways, and then finding interesting, most of them against my will, ways to crash the car. I suppose more practice in order. I go practice more now...
I popped the disc in, after asking The Bride several times how to turn the PS3 on, and watching intently as she did it to make sure I had it down. Trust me the new technology does not like me. The story plays out through the introduction and the sweeping credits sequence. Two Russian ne'er-do-wells, Nico and Roman, the cousins Bellic, come to the States in search of the American dream, and in Liberty City, that means a career in the mob it seems.
The controller for the PS3 still confounds me. I try to drive but fail miserably. Those who know me personally know that I failed my driver's test several times because I was terrible at parallel parking. I am worse at driving in this game. The game begins at night, and after a while of trying, I merely waited for dawn before attempting to drive again. The daylight really helped, especially when I hit stuff - the headlights are the first to go.
After much much practice (see, I been playing so long I even start to sound like Cousins Bellic) I was finally able to get the car to go a little ways, and then finding interesting, most of them against my will, ways to crash the car. I suppose more practice in order. I go practice more now...
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