Friday, September 25, 2015
I had never heard of it until a few months back when my Facebook friend Chico John hipped me to it, but yeah, this is really an X-rated videogame for the Atari. Developed by a company called Universal Gamex, it was their only title, and was banned from most game retailers. If you wanted it, you had to go mail order.
Gameplay was similar to Pac-Man, but you were a naked man pursued by crabs, scissors, and teeth - as you made your way through a maze toward a naked woman at its center. Guess what happens then. Or don't. Yeah, it's exactly what you think. Use your imagination, or Google, but you have been warned.
Tuesday, September 15, 2015
This Midway machine was designed by Brian Eddy with art by Doug Watson based on the movie. Over and above the silly and awkward shooter shaped like one of The Shadow's trademark .45 pistols, the game features three flippers, two playfields, optical targeting, and gameplay that followed a story. It was pretty advanced for the time I'm told.
The game is fun to look at, fun to watch someone else play, but as with most games - I suck at it. But still, it's The Shadow, and it's awesome, one of the best parts of the visit to the Silverball Museum.
Friday, September 4, 2015
Silverball Museum might appear to be referencing Flash Gordon, with the artist getting our hero's hair color mixed up, but no, this Williams machine from 1979 is an original. The name Flash actually refers to the fact that the game was the first to use flash lamps, displaying a lightning-like effect.
Flash was designed by Steve Ritchie, featuring art by Constantino Mitchell. It was state of the art for the time and common in arcades that were then switching over to electronic games. It also showed a digital score as opposed to rollover numbers. Flash also had a continuous soundtrack that got louder and faster the further you advanced in the game.
Flash was a pinball machine I remember playing back in the day. It was easy and fun for me, which says a lot about the game, both good and bad. I liked it a lot, and was one of the few games I spent a lot if time playing on my visit to the Silverball Museum.