Showing posts with label street fighter. Show all posts
Showing posts with label street fighter. Show all posts

Wednesday, June 25, 2014

The Fight Club


Now don't get me wrong, even though one of my favorite games right now is Injustice: Gods Among Us, and I have put hundreds of dollars (in quarters) into both Street Fighter II and Killer Instinct back in their respective days, and maybe a little bit of Yie Ar Kung Fu, but I am in no way good at, or could even be considered a fight game guy. If anything, I like the visuals, and am more of a button masher.

That said, we're going to talk about those last two games today. About twenty-five years ago, I made the mistake of joining a bowling league. I was lousy at it, and surrounded by people I did not like, and did not like me. One of the few joys of that time was the Street Fighter II machine in the bowling alley's small and hardly adequate arcade. I was late to the fight videogame, and to be honest, it had been a few years (probably since the demise of the Galaxy in Cherry Hill) since I played any videogame. This was a harsh re-introduction.

In this phase of my life, I really kinda dug playing Vega with his pseudo-Wolverine claws and his Spanish matador moves. After some weeks of practice both before and after bowling, I got pretty good. However, by that time, fight games had moved on while I hadn't noticed. My contemporaries were all Mortal Kombat players. This game opened my eyes with its more graphic special effects and just plain graphic-ness. This wasn't for me.

I was enticed back in a bit later by a game very similar to MK, but just enough of a scifi, almost comic book edge that I dug it… Killer Instinct. This fight game had a plot involving an evil corporation (aren't they all?) running a tournament that included aliens, experimental creatures, metahumans, monsters, and great stuff like that. I didn't have a favorite in this one; I liked playing them all. Hey, anyone know if they have Killer Instinct for PS3?

From there, I kinda drifted away from videogames, or at least fight games until I discovered Injustice: Gods Among Us. And that's a whole 'nother story. But there's my fight history.

Thursday, January 9, 2014

Zen and the Art of Pinball


Okay, those of you who read this blog, as well as Welcome to Hell and French Fry Diary, know that I was a sheltered child, and that I am no videogame genius. The truth is I was also a pretty dumb kid.

Outside of television, I had never seen a pinball machine until I was around ten, and that was in my uncle's basement. We visited and while the adults chatted upstairs I was supposed to keep myself occupied with the pinball machine in the basement for a couple hours. So I played my three or four balls, badly, mind you, then waited it out down there for my parents to be done visiting. Yeah, that's right, I had no idea there was a button to push to start over.

And that was my first pinball experience. Did I mention I was a pretty dumb kid?

Later, years later, when The Sweet Shop opened on my hometown main street Atco Avenue, and when I started going to Malibu Grand Prix, I did learn the basics, as well as the more subtle ways of the silver ball. I was never very good, but I had come a long way from that dumb kid in his uncle's basement.

While dating the woman who would eventually become The Bride I got my real education. She is the real player, getting multiple free games and lots of play time out of a single quarter. Watching her I learned how to work the flippers, move the machine, and finesse the ball. Damn, she's good. And she would little to no interest in the PS3 game Zen Pinball.

Much like the Atari Pinball game (although with graphics eons ahead of it), this is still a videogame. No matter how pretty, how stunning, how super high def these tables are - these are not real tables. Push buttons all you like, you cannot finesse this ball. Perhaps Zen Pinball is fun for those with no pinball background, but not for those of us even with a limited understanding of real pinball.

It is noteworthy that there are some cool tables, including some based on Street Fighter and Ninja Gaiden, and the graphics are outstanding. Pretty, but not playable in a pinball way.

Saturday, February 25, 2012

But I Wanna Play The Vision

After trying to download this one seemingly a million times, I finally managed to get one to stick, and I got a free download from the PlayStation Store of Marvel Vs. Capcom 2: New Age of Heroes. Now I'm a non-gamer so I'm a little fuzzy on who the competition is (I don't even recognize anyone from Street Fighter), but I know my Marvel Comics heroes, so hopefully this should have been fun.

One thing, you have to buy the game. Usually the concept of the whole game vs. the demo game doesn't really affect me, but here it does. The character choice is extremely limited. You get to be Captain America, Wolverine, or Cable - or one of the anonymous unknown anime fighter characters from the Capcom universe. Game play is nothing but button mashing and hoping for the best, so it's another game where I would benefit from five minutes with the instructions. But that said, I don't know if I would enjoy it more if I was doing things right.

It was another one of those games I could not enjoy by myself, another player was needed to even test it out so I recruited my buddy Ray, whose first remarks were about the introductory artwork on the Marvel characters, "worse than Liefield." Now while I don't share his thoughts on Rob Liefield, I have to admit the art is not great. Even the anime representations in the game itself are not so hot.



This was really not as much fun as it could have been, especially considering it was such a limited demo. But then even if it was the full version, featuring twenty-eight different Marvel characters, there really aren't any that jump out at me to make me want to play. Maybe I'm just hard to please, but how about the Vision, Hellcat, Moon Knight, or the Human Torch as playable characters? With an entire universe to pick from, really, these are the best you got?