Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts

Thursday, March 12, 2015

Powers on the Sony PlayStation Network



Based on the comic series by Brian Michael Bendis and Michael Avon Oeming, "Powers" the television series has debuted on the Sony PlayStation Network. You can check out my review here. Enjoy.

Monday, March 11, 2013

Videogame of The Walking Dead


Okay, zombies are hot right now, and The Walking Dead, whether you're talking the comics or the TV series, is really really hot. So you knew sooner it later there'd be a videogame. This one is probably not the first, but this demo for the PS3 is the first one I've had access to.

It starts with Episode One : A New Day. You play Lee, a limping survivor of the zombie apocalypse as you explore the new world left behind for The Walking Dead. As you move forward, you meet and save a little girl named Clementine. You move through the scenario, guided, if you wish, by hints on how to play the game. This was good for me, the controller handicapped non-gamer, and in this way, I was pretty good at this. See what just a little help and a nudge in the right direction can do?

Some research on the magical Internet shows your player character is actually Lee Everett, apparently a college professor and a, believe it or not, convicted murderer. His backstory unfolds through the course of the game. Lee comes home from work and finds his wife in bed with another man. Lee kills him, is tried for murder, and on his way to prison, an accident frees him in the midst of the zombie apocalypse happening around him.

Brought to life by voice actor David Fennoy, Lee Everett has been celebrated in the world of videogames as a very human character, both sympathetic in the game story and still reflective of the player's actions and motivations. A unique character in the gaming arena. This was the first time I experienced gameplay like this in a game I could actually play, I was impressed.

Gameplay is set solidly in the Walking Dead universe, and continues that way episodically, literally. There are a total of five episodes and three characters from the comics/TV series appear. It's what is known as a point and click game (see, I am learning something), but focuses more on character development than the usual puzzle solving tactics. The writer in me loves this aspect.

I really dig this game, both for its innovation and for its handholding instruction. Maybe if Sleeping Dogs or Saints Row were more new gamer friendly, I'd like them this much too.

Friday, March 9, 2012

Somebody's Been Watching Way Too Much Tim Burton…

Just the introduction of Scarygirl made me want to run out of the mall Hot Topic I was trapped in and throw up whatever hallucinogenic drug I had accidentally swallowed. Then I realized I was neither at the mall nor at a Tim Burton movie marathon. I was in my living room with the downloaded demo of Scarygirl. Sigh. At least I can delete it when I'm done writing about it, or at least that's how I felt before playing it.

Scarygirl is based on the gothic graphic novel by Nathan Jurevicius and can probably be found at Hot Topic more often than your local comics shop. No offense meant, but it is 2012, and this whole Goth thing was over some time ago, like probably about the time "South Park" got wind of it. If you're still Goth now, you're either a vampire, living in the past, or really really committed - or all three. Again, no offense, The Bride leans that way sometimes, and I still love her.

Scarygirl is the story of a Goth chick who looks like a Tim Burton ragdoll and meets a friendly octopus who's kind of obsessed with her. There are bunnies and owls and all manner of oddities along her way, but Scarygirl is a Goth chick with a mission, and that mission is to find out what's what with a nightmare she keeps having. I think. I kinda dozed off.

Now all that said, gameplay is something else altogether. It's still looks like Tim Burton threw up all over the screen, and the images are a bit disturbing, but it was fun, and even though it was a demo, I got a lot of play out of it, and for me, that's saying something. It's a fun world to explore, notably more fun to me than say Little BIG Planet or certainly Incredible Hulk. This is a platformer (see, I'm learning) definitely worth playing, thumbs up from the Non-Gamer.

Saturday, February 25, 2012

But I Wanna Play The Vision

After trying to download this one seemingly a million times, I finally managed to get one to stick, and I got a free download from the PlayStation Store of Marvel Vs. Capcom 2: New Age of Heroes. Now I'm a non-gamer so I'm a little fuzzy on who the competition is (I don't even recognize anyone from Street Fighter), but I know my Marvel Comics heroes, so hopefully this should have been fun.

One thing, you have to buy the game. Usually the concept of the whole game vs. the demo game doesn't really affect me, but here it does. The character choice is extremely limited. You get to be Captain America, Wolverine, or Cable - or one of the anonymous unknown anime fighter characters from the Capcom universe. Game play is nothing but button mashing and hoping for the best, so it's another game where I would benefit from five minutes with the instructions. But that said, I don't know if I would enjoy it more if I was doing things right.

It was another one of those games I could not enjoy by myself, another player was needed to even test it out so I recruited my buddy Ray, whose first remarks were about the introductory artwork on the Marvel characters, "worse than Liefield." Now while I don't share his thoughts on Rob Liefield, I have to admit the art is not great. Even the anime representations in the game itself are not so hot.



This was really not as much fun as it could have been, especially considering it was such a limited demo. But then even if it was the full version, featuring twenty-eight different Marvel characters, there really aren't any that jump out at me to make me want to play. Maybe I'm just hard to please, but how about the Vision, Hellcat, Moon Knight, or the Human Torch as playable characters? With an entire universe to pick from, really, these are the best you got?

Wednesday, February 8, 2012

Totally in the Dark

I'm a comics guy, not a gaming guy, but this one completely eludes me. The Darkness, and The Darkness II were both hard games to get into. It's based on a comic book by Top Cow, so you'd think I'd be into it, but the fact is I don't know all that much about The Darkness. And that's the comic, not the band. I like the band.

Here's what I know about the Darkness: published by Top Cow, he wears a mask over the lower part of his face, and the guy who created him - his favorite band is Journey. That last bit stuck with me from a nearly all forgotten Wizard Magazine article about the creator. I can't remember his name but I remember that little tidbit because The Bride is such a big Journey fan. That's it.

Apparently he's a mob guy who is possessed by evil dark stuff or beings. Not much else of it makes sense. For the real scoop, I consulted Wikipedia for this entry. Does that make any sense? Here's what I got from that. Jackie Estacado is a mob hitman who is cursed on his twenty-first birthday to carry the curse of The Darkness, an entity that can access the otherworldly dimension of the Darklings. Thus he is granted a gamut of super powers, not the least of which is darkness manipulation, yet somehow, especially in the videogame, he depends mostly on guns. Got it?

The opening to The Darkness is disturbing and creepy, like 1990s Nine Inch Nails music video disturbing. By the way, if I haven't mentioned it yet, this game (nor its sequel) is not for the kids. From all appearances it is a first person shooter crossed with Japanese tentacle porn. So, best of both worlds, I guess. There's a sweet voice cast involved, including Mike Patton from Faith No More, and Lauren Ambrose from "Six Feet Under" and "Torchwood: Miracle Day." Beyond that, and a lot of shooting, it doesn't really make a lot of sense. At least not to me.

First there's a crazy race through a tunnel, crashing and being shot at, then a shootout in an abandoned building. Once the controllers are gotten used to, and what they do memorized, it could be fun. The thing is, every single button, every single one, is used. I should have a diagram in front of me to play. This could be fun, maybe.

Darkness II still has a creepy opening, the protagonist, played in first person shooter style by you, is being crucified, and the makers of the game, Starbreeze Studios, take full advantage of the shaking rattling controller. It is unnerving. The actual game is kinda realistic with a Grand Theft Auto vibe. You enter an Italian, obviously mob-related, restaurant, sit down and somebody tries to whack you. You're hurt and must make your way out, someone carrying you as you shoot anyone following, again with full on shaking controller. This was actually kinda fun.

So I vote maybe on the first one, and a hesitant yes on the second. All things considered, I think I will pass on the comic, and the video games… even if the creator (apparently Marc Silvestri, among others) does like Journey.

Friday, February 3, 2012

Who Plays the Watchmen?

Who Watches the Watchmen? was the question spray-painted on walls in defiance throughout perhaps the greatest superhero story ever told. The answer is that everyone does now. Especially with DC Comics' recent announcement that this summer would be highlighted by an extensive series of prequels to Alan Moore and Dave Gibbons' classic twelve-issue maxi-series.

In 1986, Moore and Gibbons revolutionized the comics industry, and how we think about superheroes with Watchmen. It brought four color comics storytelling to a whole new level and told a tale of intrigue, betrayal, romance, politics, adventure, and even pirates and nuclear suspense. Utilizing a nine-panel grid layout and nonlinear narrative, it jumped through time and space and even plot to create a masterful and complex story of superheroes deconstructed in a real world setting. It was, and is, epic.

Now I'm not going to pass any judgment on "Before Watchmen," or at least not here on this blog, but it should be noted that a year or two back a movie was made of the comic series, one that I really did like, and from that, a videogame came into being, one that I've downloaded not just one part, but two. Yeah, this time, we're talking about Who Plays the Watchmen? That'd be me.


Watchmen: The End Is Nigh comes in two parts as a downloadable demo for the PS3. I've talked a little bit about the first part here. Part one happens during a prison break, and part two you get to go to a strip club. As the two playable protagonists, Rorshach and Nite Owl, in a time before costumed vigilantes were outlawed, the 1970s, you are promised to encounter villains from the comics who are only mentioned, like the Underboss, the Twilight Lady, as well as more famous (or infamous) folks like the Comedian, and even Woodward and Bernstein.

Now that might al sound like a blast to those of us who love the comics, and dig story in our videogames, but for folks like me, who have trouble with the controllers and aren't seasoned gamer professionals - we'll barely get through the prison and/or the strip club to any actual plot. Also, knowing there's a programmed-in ending, no matter what, is also a bit of a disappointment even before you play. The fight moves are repetitive, and it's always raining, so there's really not much to see, but it is always a treat to see characters you know as opposed to unfamiliar gaming characters.

And as an added bonus, this is technically a pseudo-prequel to the great comic series. Like the DC Heroes RPG module "Taking Out the Trash," a panel or two in Countdown, and of course The Question #17, this is one of the real addenda to the Watchmen saga before the announcement of Before Watchmen. Watch out, the universe is about to get bigger...

Saturday, December 31, 2011

The Better Bloodrayne

I don't really know all that much about BloodRayne. What I know, other than two terrible movies, and one fantastic fan film starring Vera Vanguard, a review of which can be found here.

Recently I downloaded BloodRayne: Betrayal. I was thinking it would be cool. After all, what's not cool about a hot chick killing Nazis and vampires, really, it sounds like the perfect game. The problem is, this game is really nothing like that at all. It's not even as cool as previous BloodRayne games I've learned. Older versions of the game were actually similar to Tomb Raider in style, this one is a sidescroller (see, I'm learning the lingo), like Rolling Thunder or Bionic Commando. To me, the novice, this seems like a step backward in evolution. I definitely prefer Lara Croft to this weak 2D anime.

Like many games, I was unable to get very far. The game keeps it simple, half-human half-vampire BloodRayne is recruited by good vampires to fight bad vampires, but apparently not simple enough for me. This game would have been marked for deletion along with the others among The Rejected, had Crystal and Jeff not taken a liking to it.

Jeff, in his usual manner, got on the game and started kicking its ass. He was cruising across this side scroll whupping vampire butt left and right, though mostly right. The vampires good and bad were blowing up like Pookas and Fygars in Dig Dug. Have I mentioned how awesome Jeff is? Well, actually he might not be that great of a gamer, but he can sure make me look bad, not a hard feat.

As far as BloodRayne goes, I think I'm going to stick with Vera Vanguard. Like Jeff, she's much cooler than this game.

Friday, October 14, 2011

Making the Hero

I was so anxious to get started playing DC Universe Online that I jumped right in without a parachute or even knowing how to swim. I was immediately confronted with an intimidating barrage of additional downloads and Apple style contract agreements just to get on with it. It did much to diminish my enthusiasm. Again, I'm learning that patience is a major factor in playing these newer videogames.

I was finally able to play, no, that's not the right word… I was finally able to actually do something some time the next day. After a fantastic cinematic about the framing sequence of the story of the game, I would be able to start making my character. I have to tell you though, that this intro -which I had seen before, but on YouTube - is absolutely stunning on the high definition big screen. I'm happy to watch it multiple times and did.

Here's the gist: Brainiac is secretly absorbing the powers of Earth's metahumans while also inciting them to go to war with each other. In the final climatic battle that we see, Luthor and the other major villains destroy what is left of the Justice League. When no one is left standing except for Luthor, Brainiac plays his hand, and invades the Earth. No is left to stop him. Luthor steals Brainiac's power-absorbing devices and travels back in time to warn the Justice League. On his way, he releases the devices which shower the earth with excess powers, creating new superhumans (the players), whom the heroes, and villains, must train to eventually stop Brainiac. Got it?



So to start, you are a new hero, inspired by any of several metahuman characters in the DC Universe, and you go on training missions to learn your craft and prepare to fight Brainiac. In the meantime, you get to interact with established heroes and villains and explore the elaborate fantasy world that is the DC Universe.

Now I had been told that there was a detailed character creation system, but that's not so true. My initial thought was to create an existing but obscure DC character that wouldn't already be in the game. My fantasies included the Golden Age Mr. Terrific, Congo Bill, and from the Legion's time, Questar. Wasn't happening.

There's a limited number of heroes who can 'inspire' your character, and your powers and costume color schemes kind of match up to that hero (or villain), or at least that's the way it appears to me. If that's not the case, please let me know, because as I've pointed out on multiple occasions, I am handicapped when it comes to videogames. I ended up finally with a character inspired by Superman, who looks like Mon-El, has fire powers, and called The Red Sun, spelled in the game "theredsun" because someone, or several someones probably already thought of it. Ah, the perils of online gaming - everyone's doing it.

Next, The Red Sun actually gets to adventure in the DC Universe...

Tuesday, October 4, 2011

Infamously Better

One of the reasons I have never been much of a gamer, and the PS3 with its aversion to multiple player games is a big culprit, because I dislike the 'turn wait.' That is to say, I don't like waiting for my turn at a game when the other player is infinitely better at it than me. This reared its ugly head back in the Nintendo days when The Bride and I used to play Super Mario Bros., and her turn would last for hours. It was also the reason I preferred Dr. Mario as we could both play that at the same time.

The night I talked about a while ago when Jeff and Crystal came over and played the demos, they just didn't whup my butt at Zombie Apocalypse and Nucleus, they also tried their hands at Watchmen and my favorite, Infamous. I was not disappointed by the long long looong turn wait.

In Watchmen, I had gotten past the wonderful Dave Gibbons motion comic animated art from the original Watchmen comics that form the introduction, but had barely moved anywhere in the prison break. I did find it annoying that whoever you picked to play - Rorschach or Nite Owl II - the other would just stand there doing nothing. Not realistic. Jeff and Crystal ripped through the prison break like they were the real characters.

Then they moved on to the Infamous demo. I had never gotten past zapping folks and cars with electrical powers, and riding to the first station atop the train. For those who don't know, that's really not far. Fun, but not far. That keen mutant skill, of both Jeff, and Crystal, derived from years of gaming experience, kicked in and soon they were sailing far ahead in the game and fighting bad guys that I had never even glimpsed in my hours (yes, hours) of playing this game.

The Bride who had watched me play the same two or three scenes from Infamous multiple times, was treated to almost an entirely new movie never seen before. The turn wait was starting to get to her as well, so then they moved on to Little BIG Planet 2. Three people can play that at once.

This turn wait was much longer. I went to bed. When I got up in the morning, I swore I was gonna practice. Years of experience can't be that hard...

Saturday, August 6, 2011

The Infamous Demo

When we first got the PS3, a remarkable thing happened. The entire PlayStation Network was hacked and personal information and passwords were stolen by Mario knows who to do Mario knows what. Nothing bad has happened yet, but Sony encouraged us all to change our passwords and hope for the best.

Oh yeah, as an incentive to get folks to trust them again, they also had what they called their "Welcome Back" program where they would outright give you two free games from The PlayStation Store for each account. The Bride and I looked at each other and said "Hells yeah," cuz that's a total of four free games for our inconvenience. That might be fair - as long as no one who stole our info ever uses it.

The problem of course is that there was a 30 day expiration on those free games, and neither I nor my non-technically challenged wife could navigate the terrors of The PlayStation Store/Network/Home to make this thing work no matter how hard we tried. It's a damn shame, because I was kinda looking forward to two of the free games offered - Little Big Planet and Infamous.

Now we've talked about the second Little Big Planet here before, but Infamous was a game whose interest caught me elsewhere. I co-host a weekly vidcast about comics, The All Things Fun! New Comics Vidcast, and a few months back, one comic book grabbed my attention. It was Infamous from DC Comics, and it was, you guessed it, "Based on the Best-Selling PlayStation Videogame."

What got me the most was that there was a story here. This wasn't like the mini-comics that came with the old Atari 2600 games like Star Raiders and EarthQuest that really had nothing to do with the game at all. Infamous had a compelling story and characters, and from everything I had read, this carried over directly from the PS3 game. I really wanted to try.

Dejected at not finding my free games in exchange for being hacked, I was exploring the rest of the Store/Home/Network and found that there were demos that could be downloaded - among them, Infamous. So I went clicky-clicky. I was a bit surprised to find it would take well over two hundred minutes to download, but I let it go overnight and decided to play it the next day.

Unlike a lot of things on the PlayStation, the downloaded game was actually easy to find, and when I clicked it on the intro started, looking very much like a comic book, not the comic book, mind you, but a comic book just the same. Nice art, and animation and flash working together to tell a narrative close to what I already knew. Then it was time to play, and then it got hard.

A diagram of how the controller worked came up on the screen, no, two screens. Wow, maybe I am just a technology caveman, or just easily perplexed, but that's a whole lotta buttons and functions. Again, I am flummoxed by the controller. I'm going to have to take a picture and print it out to use as a cheat sheet so I can play. Or I can do what I always do, just push all the buttons and move all the levers and hope for the best.

When it comes to playing, I am eased up a bit by the way everything is pretty much spelled out as far as what you have to do, with missions, and onscreen directions. It still doesn't make it easy. And the controller shaking in my hand is an interesting sensation. There is a learning curve involved, and knowing the basic plot of the game helps. One annoying factor is that when you leave the mission area, you start over.

All in all, I'm still learning, and still trying to play, but this has great graphics and is fun for those who know how to turn on the PS3, and those who don't. I might just buy the whole version of this one.

Tuesday, July 19, 2011

Bat-Pr0n

Okay, so my buddy Ray, in order to indoctrinate me into the highly addictive world of the PS3, lent me a stack of games he thought I might be into. There were a lot of comic book based games in that stack as we are both comic book fanboys. Of course those are the games I gravitated toward first.

I had tried Marvel Super Hero Squad first as I liked the cartoon and Ray had told me it was ridiculously easy. It wasn't. So I placed a call to my friend to ask how it worked, how I could get through a certain sequence and to bitch at him for saying it was so easy - especially since I couldn't figure it out. Ray was out, and I gave up quickly on the game.

By the time Ray got a chance to call me back, I had ejected MSHS and put in Batman: Arkham Asylum. Compared to the previous game, B:AA is very realistic, and add to that, it's also rather frightening. The graphics and the characters are pretty scary here, as an Arkham game probably should be. I should mention that some of the game is also in 3-D so I'm sure it's even scarier that way. This certainly isn't the Lego game. The intro is totally crazy town, but exactly what you would expect every time the Batman returns the Joker to Arkham. We get an inside look at something rarely seen in the comics, but we know happens on a fairly regular basis.

This game, should I ever get farther than the intro (which seems unlikely honestly, I'm not too good at this), should be a treat for me as a fan of "Batman: The Animated Series." This game features one of the last times those voice actors have worked together. Not only does Kevin Conroy reprise Batman, Mark Hamill is the Joker, and Arleen Sorkin as Harley Quinn in a story written by Paul Dini. A treat indeed.

The phone rings, and it's Ray. Okay, now this is important, picture this: I have put the controller down, I'm chatting with Ray on the phone, and the Batman menu is on and running. The image on the television is a shot of Batman, a close-up shot of Batman, from the neck down, the camera slowly panning up from his boots. As the camera slowly pans up, Batman is breathing heavily and flexing his muscles. No face, only the same visual cruise up his flexing sinewy body, with a bit too much lingering at the groin area. Yeah. Got it?

I look up and notice this. All I can think is "Oh my God, what the hell am I watching?" and then the real hammer hits me, "Oh my God, I'm watching Bat-pr0n!" At least there aren't any Bat-nipples in this game... that I know of...

Friday, July 15, 2011

Marvel, Big and Little

My first game purchase for the PlayStation 3 was via Amazon, and the choice was made because of what a big comic geek I am. I bought Marvel Ultimate Alliance at a pretty fair price. And I was thrilled when it arrived in the mail. I was going to get to play some superhero action on this here PS3 thing.

I first learned here something that will continue to haunt me for the rest of my PS3 experience. It's complicated, and the controllers are nuts with buttons and choices. It came with a sizable instruction book, but I ignored it, as I wanted to play. I popped in the disc and was mesmerized by the graphics. Yar's Revenge, this was not.

What the instruction manual doesn't tell you is what the story actually is. This is a sore point for someone like me with a writer's brain. It's all about which buttons to push, etc. It doesn't matter, I like the pretty colors, and hope that the introduction will give me something. It does. Nick Fury, the real one, not the Ultimate version or Samuel J. Jackson, shows up and apparently, we, the four player characters have to find him on the SHIELD Helicarrier which is under attack by what look like Ultrons.

The funny thing is, while Fury is not Ultimate, the player characters are - Captain America, Spider-Man, Wolverine and Thor. Interesting. You get to pick one, and the others are dragged along, until they die, or you switch out to one of them. It's a lot of smash and guess until then. Wolverine and Thor seem the easiest to play, but in over an hour of play, I was never able to either clear the Helicarrier or find Fury. I will need help with this one. And I found the whole concept of collecting coins, like in Mario Bros., completely hilarious.

When I was tired of Ultimate Alliance I tried Marvel Super Hero Squad: The Infinity Gauntlet. Despite the subtitle which refers to the Jim Starlin Thanos vs. the Marvel Universe comics, this is actually a simpler kids version of the Marvel heroes - based on the hysterical cartoon for kids of all ages, and the strange (strange because I can't imagine the Punisher or Wolverine ever smiling) action figure line. I thought this would be a better choice. It's cartoony vs. realistic graphics, but it still looked great.

While it has the fun voices and the wink-wink humor of the cartoon, the controller continues to irritate me, and it's just not as easy as my buddy Ray has claimed. I seem to remember him saying this took him, like twenty minutes to finish. I think I spent twenty minutes trying to decipher the instructions.

The best part for me was not playing, and letting the characters on screen hold conversations. Come on now, you can't tell me it's not funny when Iron Man says to the Hulk, "You're very green, you know that?" or when Hulk counters with "This ship ugly!" For that alone, this game rocks. I didn't get far, but at least with this one, I kinda understood what was going on.

Wednesday, July 6, 2011

First Contact, First Blood, Lego Batman

The night the PS3 came into our lives, we had folks over. Friends Ray, Jeff and Crystal were there for the installation and helped with all the technical stuff. They also went to the store to pick up accessories, as well as a game or two and maybe a Blu-Ray to test out the system. They knew I wasn't thrilled with the purchase, so stealthy steps were taken to soothe me.

First they, and The Bride, got a Blu-Ray, our first Blu-Ray, Megamind, a film that I actually liked. Those of you who know me, know that's hard to find. We watched, I was amazed by the crisp, clean, clarity of the picture, and was somewhat soothed. This was close to what I wanted (a Blu-Ray player or a Roku), after all.

The second purchase was a game, one that preyed upon two of my favorite things - comics and Legos. It was Lego Batman The Videogame. We've talked about me and comics before, but Legos I have always been fascinated by. It was a toy I never had when I was a kid and was always so jealous when I saw the other kids with them, so as an adult, I became a collector of sorts. Nothing hardcore, like with comics, but I have a couple building sets, and of course all the Lego (and Lego knock-off) versions of my favorite superheroes. Sigh, it worked. Sure, what the hell, let's play this.

I love the animated Lego commercials and OnDemand has something called The Lego Channel where you can see animated shorts featuring Lego versions of Indiana Jones, Star Wars, and yes, Batman. These are just darn good fun. The introduction to this game is similar to that, and quite enjoyable. The game itself is also like that, but let's face it, once you're playing - you can only do cool things if you know how to do cool things.

Like the bits on the Lego Channel, there is no dialogue so that anyone from any culture can understand what's going on. The problem is, with no English, it also makes it hard on nimrods like me to play it properly. Yes, I do know about the online instruction manuals on the PlayStation Network - and once I figure out how to navigate that, I'm sure that's a useful suggestion. And I sure hope you like the Danny Elfman theme music from the Tim Burton Batman movies or you'll have to play this one on mute.

The game itself is kinda hard once it starts. I don't know what the hell I'm doing. Why? Controllers. I think this will be a recurring theme of this blog, I just can't get my head around the controllers. I am quite honestly better acquainted with Atari joysticks, and maybe a little less so with NES controllers. To me, the PS3 controller is like giving an MP3 player to a caveman. I can push buttons, but I have little idea what they do. So I just push all the buttons and move the levers every which way and hope for the best.

I love the mime personalities of all the Bat-baddies, especially Clayface. It's a hoot, until you're actually in play. I was able to play a two-player game with The Bride that first night while Crystal was there to walk us through everything and tell us what buttons to push when. Hey, we actually got through the first level.

I have to admit though, I had more fun using my Batman to beat on The Bride's Robin. Yeah, that's pretty cool being able to fight other players. And when you 'kill' them (as much as there's a kill in Lego Batman) they just fall apart into their component Lego pieces. That always breaks me up, pun intended. When I play by myself days later, I get nowhere near as far as I did that first night, but I loved busting up Robin, over and over and over again. Too much fun.

There is hope, of course, that I will eventually learn to play correctly. As soon as I figure out how to get this disc out of the damned machine...

Monday, June 20, 2011

Still Old, and Still Not a Gamer


I launched this blog a couple weeks back and my good friend Terry helped promote it in various places, and I thank him for that, he's a good guy.  He also brought up that I might be delusional in that I'm not the only forty-something who's not a hardcore gamer.  I'm sure that's absolutely true, but I'll tell you, it doesn't feel like it. 

I am a nerd, and a geek.  I have serious nerd/geek cred.  You're not going to trip me up on any kind of comic book trivia - I challenge you.  As a matter of fact, I think I could give Mark Waid or Kurt Busiek or Bob Rozakis a run for their money.  Yeah, I am that damn good.  I know my geek pop culture too, the movies, the television, the books, the role-playing games.  I am as at home at a Doctor Who convention, a Star Trek convention, Gen Con or even San Diego as I am on my sofa.  I know my stuff.  But. 

When the conversation turns to gaming, electronic gaming, I am lost.  I might as well be your mother-in-law, you know what I mean?  I want to watch "Attack of the Show" and get all the references, ya know?  I don't know thing one about World of Warcraft, I have never gotten through even the first Super Mario Bros., and, I confess, although it's been in my home for weeks now - I still don't know how to turn the PlayStation 3 on yet. 

It's not cool to be left out of the conversation like that, especially if the previous topic was comics and I was ruling.  I don't want to look confused while y'all talk about Portal and Lego Batman and why the DS is better than the Xbox (or vice versa).  I want to be in the conversation, I want to learn, I want to live.  I am prepared to become a gamer, I'm ready for this. 

Now can someone tell me how to turn this thing on please?