A forty-something non-gamer gets a PlayStation 3 and tries to get up to speed, reviewing games and posting random thoughts about the electronic gaming world.
Showing posts with label 1970s. Show all posts
Showing posts with label 1970s. Show all posts
Friday, September 4, 2015
Silverball 3: Flash
At first glance this pinball machine from the Silverball Museum might appear to be referencing Flash Gordon, with the artist getting our hero's hair color mixed up, but no, this Williams machine from 1979 is an original. The name Flash actually refers to the fact that the game was the first to use flash lamps, displaying a lightning-like effect.
Flash was designed by Steve Ritchie, featuring art by Constantino Mitchell. It was state of the art for the time and common in arcades that were then switching over to electronic games. It also showed a digital score as opposed to rollover numbers. Flash also had a continuous soundtrack that got louder and faster the further you advanced in the game.
Flash was a pinball machine I remember playing back in the day. It was easy and fun for me, which says a lot about the game, both good and bad. I liked it a lot, and was one of the few games I spent a lot if time playing on my visit to the Silverball Museum.
Labels:
1970s,
arcade,
flash,
pinball,
silverball museum,
soundtrack,
williams
Friday, August 21, 2015
Silverball 2: Oxo
Oxo is a Williams four-player pinball machine from 1973, despite its 1980s New Wave vibe and coincidentally sharing a name with the dance rock one hit wonders of "Whirly Girl" fame.
Oxo was designed by Norm Clark with art by Christian Marche. Based on the simplicity of a tic-tac-toe game, it's easy, fast, and fun to play.
Oxo was one of the two pinball machines I had the most fun playing on the visit to the Silverball Museum.
Friday, April 25, 2014
Whatever Happened to the Arcade?
Whatever happened to the arcade? I could just as well ask whatever happened to the mall, as for the most part, that's gone as well, or at least its function as a hangout for teenagers and adults young at heart alike. Back in the day, and I'm talking the 1970s and 1980s, the mall was the place to be. It was where you wanted to be, and where you wanted to work. It had everything. The record store, the fast food joint, the movie theater, the food court, for the nerds the book/game/comics store, and of course the crème de la crème, the arcade.
Every mall had its arcade. Cherry Hill, Echelon, Deptford, Moorestown, Burlington, some had two, heck even the Berlin Farmers Market had its own arcade. As videogames entered its golden age, arcades were everywhere. Malibu Grand Prix took prominence. There was Bally's across from the Cherry Hill Mall, the Galaxy (not the rock club) on Route 70, and even in my own hometown Atco, we had the Sweet Shop on the main drag, Atco Avenue.
Most of the mall arcades began as pinball places but moved forward with the times. The Sweet Shop in Atco started as a penny candy place, thus the name, but soon became something else all together. I remember when they first opened, they had one machine, a tank game, which may or may not have been Atari's Combat. In a very short time they added a poolroom in the back, got rid of the candy counter, and filled the front room with videogame machines. I loved playing Space Invaders and Astro Fighter there notably, and remember how the place was always filled with smoke.
As home video systems advanced beyond Pong and the Atari 2600, there soon was little reason to leave the house to play videogames. It took a long tme, but it eventually happened. I remember seeing my first NES in 1982 at a college friend's house, Donkey Kong, groundbreaking graphics for the time. If you could have that at home, why go to the mall?

Labels:
1970s,
1980s,
arcade,
astro fighter,
bally's,
barcade,
berlin farmers market,
burlington,
cherry hill,
combat,
deptford,
donkey kong,
echelon mall,
galaxy,
malibu,
marlton,
moorestown,
pong,
space invaders,
sweet shop
Friday, February 3, 2012
Who Plays the Watchmen?
Who Watches the Watchmen? was the question spray-painted on walls in defiance throughout perhaps the greatest superhero story ever told. The answer is that everyone does now. Especially with DC Comics' recent announcement that this summer would be highlighted by an extensive series of prequels to Alan Moore and Dave Gibbons' classic twelve-issue maxi-series.
In 1986, Moore and Gibbons revolutionized the comics industry, and how we think about superheroes with Watchmen. It brought four color comics storytelling to a whole new level and told a tale of intrigue, betrayal, romance, politics, adventure, and even pirates and nuclear suspense. Utilizing a nine-panel grid layout and nonlinear narrative, it jumped through time and space and even plot to create a masterful and complex story of superheroes deconstructed in a real world setting. It was, and is, epic.
Now I'm not going to pass any judgment on "Before Watchmen," or at least not here on this blog, but it should be noted that a year or two back a movie was made of the comic series, one that I really did like, and from that, a videogame came into being, one that I've downloaded not just one part, but two. Yeah, this time, we're talking about Who Plays the Watchmen? That'd be me.

Watchmen: The End Is Nigh comes in two parts as a downloadable demo for the PS3. I've talked a little bit about the first part here. Part one happens during a prison break, and part two you get to go to a strip club. As the two playable protagonists, Rorshach and Nite Owl, in a time before costumed vigilantes were outlawed, the 1970s, you are promised to encounter villains from the comics who are only mentioned, like the Underboss, the Twilight Lady, as well as more famous (or infamous) folks like the Comedian, and even Woodward and Bernstein.
Now that might al sound like a blast to those of us who love the comics, and dig story in our videogames, but for folks like me, who have trouble with the controllers and aren't seasoned gamer professionals - we'll barely get through the prison and/or the strip club to any actual plot. Also, knowing there's a programmed-in ending, no matter what, is also a bit of a disappointment even before you play. The fight moves are repetitive, and it's always raining, so there's really not much to see, but it is always a treat to see characters you know as opposed to unfamiliar gaming characters.
And as an added bonus, this is technically a pseudo-prequel to the great comic series. Like the DC Heroes RPG module "Taking Out the Trash," a panel or two in Countdown, and of course The Question #17, this is one of the real addenda to the Watchmen saga before the announcement of Before Watchmen. Watch out, the universe is about to get bigger...
In 1986, Moore and Gibbons revolutionized the comics industry, and how we think about superheroes with Watchmen. It brought four color comics storytelling to a whole new level and told a tale of intrigue, betrayal, romance, politics, adventure, and even pirates and nuclear suspense. Utilizing a nine-panel grid layout and nonlinear narrative, it jumped through time and space and even plot to create a masterful and complex story of superheroes deconstructed in a real world setting. It was, and is, epic.
Now I'm not going to pass any judgment on "Before Watchmen," or at least not here on this blog, but it should be noted that a year or two back a movie was made of the comic series, one that I really did like, and from that, a videogame came into being, one that I've downloaded not just one part, but two. Yeah, this time, we're talking about Who Plays the Watchmen? That'd be me.

Watchmen: The End Is Nigh comes in two parts as a downloadable demo for the PS3. I've talked a little bit about the first part here. Part one happens during a prison break, and part two you get to go to a strip club. As the two playable protagonists, Rorshach and Nite Owl, in a time before costumed vigilantes were outlawed, the 1970s, you are promised to encounter villains from the comics who are only mentioned, like the Underboss, the Twilight Lady, as well as more famous (or infamous) folks like the Comedian, and even Woodward and Bernstein.
Now that might al sound like a blast to those of us who love the comics, and dig story in our videogames, but for folks like me, who have trouble with the controllers and aren't seasoned gamer professionals - we'll barely get through the prison and/or the strip club to any actual plot. Also, knowing there's a programmed-in ending, no matter what, is also a bit of a disappointment even before you play. The fight moves are repetitive, and it's always raining, so there's really not much to see, but it is always a treat to see characters you know as opposed to unfamiliar gaming characters.
And as an added bonus, this is technically a pseudo-prequel to the great comic series. Like the DC Heroes RPG module "Taking Out the Trash," a panel or two in Countdown, and of course The Question #17, this is one of the real addenda to the Watchmen saga before the announcement of Before Watchmen. Watch out, the universe is about to get bigger...
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