A forty-something non-gamer gets a PlayStation 3 and tries to get up to speed, reviewing games and posting random thoughts about the electronic gaming world.
Showing posts with label joker. Show all posts
Showing posts with label joker. Show all posts
Friday, September 26, 2014
Injustice
I like games with superheroes, mostly because I'm a big comic book geek. Injustice: Gods Among Us is therefore my jam. You've got known DC Comics superheroes squaring off against DC Comics super-villains, or not.
The fact is, you can manipulate any character to fight any other character involved, even themselves. The story revolves around the concept of multiple parallel universes, a pretty common bugaboo in DC Comics. So you not only have the characters you know, but you also have evil, and sometimes good versions of those characters as well.
The characters at your disposal, at least at first, include heroes Superman, Batman, Wonder Woman, Flash, Aquaman, Green Lantern, Green Arrow, Hawkgirl, Shazam (sooo disappointed it's not Captain Marvel), Nightwing, Raven, and villains Lex Luthor, Catwoman, Sinestro, Solomon Grundy, Ares, Deathstroke, Killer Frost, Black Adam, Doomsday, Bane, Harley Quinn, and the Joker. Later characters were Zatanna, Martian Manhunter, Batgirl, Lobo, Zod, even Mortal Kombat's Scorpion. Additional skins were available for a number of concepts like Blackest Night, Red Son, Earth 2 and others.
The game is very similar to MK, mostly because it's designed by NetherRealm Studios, the folks who did Mortal Kombat vs. DC Universe, so there you go as far control techniques and the appearance of Scorpion. I found his presence charming, but also a bit distracting. Scorpion isn't a DC character, ya know?
Another bonus is the locations and the background characters. All the choice DCU places are here, Arkham, Gotham, Metropolis, Atlantis, Themyscira, and the Batcave, the Fortress of Solitude, and the Hall of Justice just to name a few. Easter eggs are many, look for characters and the like in the background. My favorite is watching Atom Smasher battle Giganta as you fight your own fight.
There's also some fabulous voicework by folks who have worked in DC Comics animation, videogames, and even in the case of Stephen Amell as Arrow, their live-action properties. Listen for Kevin Conroy as Batman, Susan Eisenberg as Wonder Woman, Phil LaMarr as John Stewart, and Tara Strong as Raven, among others. Great skins have been available as well, covering the New 52, Earth 2, Red Son, and Blackest Night, just to name a few. However, any new characters or skins have been halted in the same manner that Pain was stopped by Sony. They're just not supporting the game any longer…
Monday, June 11, 2012
The Other Side
It had been a while since I cracked open the PS3. That's actually a good thing as I've been getting some writing done. Life also sometimes gets in the way. I played the prerequisite hour or so of Pain, and then went looking for something else to play.
As our current tabletop DC Comics role-playing game has been stalled by folks' busy schedule I was jonesing for superhero action so I turned to DCU Online. As I said, it had been a while, so it took forever and a day for it to download updates. Does this happen to everyone, or is it just me because I haven't turned on the machine in a bit?
When it was done I flew around Metropolis as The Red Sun trying to figure out what's what when I got a brainstorm. You have options in the game to have more than one character so I thought, just for kicks and giggles, I'd make a super-villain, and see what different. Walking through the steps of creation was easier this time. I think I had a young woman with zombie skin, inspired by Live Wire and the Joker with electrical powers. As last time, the hardest part was the naming. After several misses, I hit on the name Deadshock, although I think it's spelled 'dedshok.'
Much like my problems as a hero, I had a hard time getting out of Brainiac's spaceship, which is apparently the default starting point. Being a villain, at least I didn't have to fight my way out like before. But I did still have to find a way out.
Once out I ended up in Metropolis, and instead going to the police station I went to the villain equivalent. Same steps, same rules, same old same old, just cooler powers this time. I did take quite a delight in blasting everything in sight. I have to go to a certain place for a mission, yet I can't find it. I guess I need to buy a GPS.
Is there some sort of guide as to how to play this game? Color me confused, as I'm a DC Comics fan who really wants to play and experience this world - and I'm hopefully just limited by my non-experience with games.
Labels:
brainiac,
dc comics,
dc universe online,
help,
joker,
metropolis,
pain,
rpg,
zombies
Tuesday, July 19, 2011
Bat-Pr0n
Okay, so my buddy Ray, in order to indoctrinate me into the highly addictive world of the PS3, lent me a stack of games he thought I might be into. There were a lot of comic book based games in that stack as we are both comic book fanboys. Of course those are the games I gravitated toward first.
I had tried Marvel Super Hero Squad first as I liked the cartoon and Ray had told me it was ridiculously easy. It wasn't. So I placed a call to my friend to ask how it worked, how I could get through a certain sequence and to bitch at him for saying it was so easy - especially since I couldn't figure it out. Ray was out, and I gave up quickly on the game.
By the time Ray got a chance to call me back, I had ejected MSHS and put in Batman: Arkham Asylum. Compared to the previous game, B:AA is very realistic, and add to that, it's also rather frightening. The graphics and the characters are pretty scary here, as an Arkham game probably should be. I should mention that some of the game is also in 3-D so I'm sure it's even scarier that way. This certainly isn't the Lego game. The intro is totally crazy town, but exactly what you would expect every time the Batman returns the Joker to Arkham. We get an inside look at something rarely seen in the comics, but we know happens on a fairly regular basis.
This game, should I ever get farther than the intro (which seems unlikely honestly, I'm not too good at this), should be a treat for me as a fan of "Batman: The Animated Series." This game features one of the last times those voice actors have worked together. Not only does Kevin Conroy reprise Batman, Mark Hamill is the Joker, and Arleen Sorkin as Harley Quinn in a story written by Paul Dini. A treat indeed.
The phone rings, and it's Ray. Okay, now this is important, picture this: I have put the controller down, I'm chatting with Ray on the phone, and the Batman menu is on and running. The image on the television is a shot of Batman, a close-up shot of Batman, from the neck down, the camera slowly panning up from his boots. As the camera slowly pans up, Batman is breathing heavily and flexing his muscles. No face, only the same visual cruise up his flexing sinewy body, with a bit too much lingering at the groin area. Yeah. Got it?
I look up and notice this. All I can think is "Oh my God, what the hell am I watching?" and then the real hammer hits me, "Oh my God, I'm watching Bat-pr0n!" At least there aren't any Bat-nipples in this game... that I know of...
I had tried Marvel Super Hero Squad first as I liked the cartoon and Ray had told me it was ridiculously easy. It wasn't. So I placed a call to my friend to ask how it worked, how I could get through a certain sequence and to bitch at him for saying it was so easy - especially since I couldn't figure it out. Ray was out, and I gave up quickly on the game.
By the time Ray got a chance to call me back, I had ejected MSHS and put in Batman: Arkham Asylum. Compared to the previous game, B:AA is very realistic, and add to that, it's also rather frightening. The graphics and the characters are pretty scary here, as an Arkham game probably should be. I should mention that some of the game is also in 3-D so I'm sure it's even scarier that way. This certainly isn't the Lego game. The intro is totally crazy town, but exactly what you would expect every time the Batman returns the Joker to Arkham. We get an inside look at something rarely seen in the comics, but we know happens on a fairly regular basis.
This game, should I ever get farther than the intro (which seems unlikely honestly, I'm not too good at this), should be a treat for me as a fan of "Batman: The Animated Series." This game features one of the last times those voice actors have worked together. Not only does Kevin Conroy reprise Batman, Mark Hamill is the Joker, and Arleen Sorkin as Harley Quinn in a story written by Paul Dini. A treat indeed.
The phone rings, and it's Ray. Okay, now this is important, picture this: I have put the controller down, I'm chatting with Ray on the phone, and the Batman menu is on and running. The image on the television is a shot of Batman, a close-up shot of Batman, from the neck down, the camera slowly panning up from his boots. As the camera slowly pans up, Batman is breathing heavily and flexing his muscles. No face, only the same visual cruise up his flexing sinewy body, with a bit too much lingering at the groin area. Yeah. Got it?
I look up and notice this. All I can think is "Oh my God, what the hell am I watching?" and then the real hammer hits me, "Oh my God, I'm watching Bat-pr0n!" At least there aren't any Bat-nipples in this game... that I know of...
Labels:
3D,
animation,
arkham,
batman,
comic books,
graphics,
joker,
marvel super hero squad,
pr0n,
ray,
television
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