Showing posts with label batman. Show all posts
Showing posts with label batman. Show all posts

Thursday, June 25, 2015

Batman: Arkham Knight: First Impressions



The newest of the Batman videogames was released this week. I have tried to play once before but couldn't make heads or tails (or wings) of it, so I gave up. Some folks enjoy it though.

Here are some of the first impressions of the game at Biff Bam Pop!, first up is Mat Langford on the regular game, and then Luke Sneyd on the special limited edition. Enjoy. I'll be over here, playing with my Matchbox Batmobile.

Friday, September 26, 2014

Injustice


I like games with superheroes, mostly because I'm a big comic book geek. Injustice: Gods Among Us is therefore my jam. You've got known DC Comics superheroes squaring off against DC Comics super-villains, or not.

The fact is, you can manipulate any character to fight any other character involved, even themselves. The story revolves around the concept of multiple parallel universes, a pretty common bugaboo in DC Comics. So you not only have the characters you know, but you also have evil, and sometimes good versions of those characters as well.

The characters at your disposal, at least at first, include heroes Superman, Batman, Wonder Woman, Flash, Aquaman, Green Lantern, Green Arrow, Hawkgirl, Shazam (sooo disappointed it's not Captain Marvel), Nightwing, Raven, and villains Lex Luthor, Catwoman, Sinestro, Solomon Grundy, Ares, Deathstroke, Killer Frost, Black Adam, Doomsday, Bane, Harley Quinn, and the Joker. Later characters were Zatanna, Martian Manhunter, Batgirl, Lobo, Zod, even Mortal Kombat's Scorpion. Additional skins were available for a number of concepts like Blackest Night, Red Son, Earth 2 and others.

The game is very similar to MK, mostly because it's designed by NetherRealm Studios, the folks who did Mortal Kombat vs. DC Universe, so there you go as far control techniques and the appearance of Scorpion. I found his presence charming, but also a bit distracting. Scorpion isn't a DC character, ya know?

Another bonus is the locations and the background characters. All the choice DCU places are here, Arkham, Gotham, Metropolis, Atlantis, Themyscira, and the Batcave, the Fortress of Solitude, and the Hall of Justice just to name a few. Easter eggs are many, look for characters and the like in the background. My favorite is watching Atom Smasher battle Giganta as you fight your own fight.

There's also some fabulous voicework by folks who have worked in DC Comics animation, videogames, and even in the case of Stephen Amell as Arrow, their live-action properties. Listen for Kevin Conroy as Batman, Susan Eisenberg as Wonder Woman, Phil LaMarr as John Stewart, and Tara Strong as Raven, among others. Great skins have been available as well, covering the New 52, Earth 2, Red Son, and Blackest Night, just to name a few. However, any new characters or skins have been halted in the same manner that Pain was stopped by Sony. They're just not supporting the game any longer…



Sunday, April 14, 2013

The Injustice Demo


My friend Ray and I got together to try out the new Zinburger in Cherry Hill, then came back to the house to chill and of course, sooner or later, the PS3 was turned on. I always cruise through the PlayStation Store before I do anything with the PS3, and lo and behold, there was a demo available for the new Injustice: Gods Among Us. If you think these two comic book nerds could resist trying it out, you're fooling yourself…

Once it downloaded, we found ourselves with a two-player fight game that only allowed us the use of three characters (well, it is a demo) - Batman, Wonder Woman, and Lex Luthor. Once we started playing this game, that Ray had initially heard bad off-putting things about, we were having a ball.

Once Ray started to actually pay attention to what controls did what actions, and I started getting into my button mashing groove, we started to not only have fun, but also really get the hang of the game. We really dug it, and I'm betting we're both getting copies of the game the day it comes out. Yeah, it was that good.



Monday, December 3, 2012

The Lego Pirates


I love Lego. It was a toy I didn't have as a child so I have always had a fascination with as an adult. And now that recently Lego has been putting out Lego versions of superheroes, I love them more. I really groove on having my own Lego versions of the Justice League and the Avengers.

That said, I think having special Batman, Avengers, Star Wars, Pirates of the Caribbean, and all the other sets for Lego kinda takes some of the imagination play away from the kids. Especially when a set is supposed to be put together a certain way, rather than letting the kid built what he or she wants, ya know?

Soapbox time over. Lego also seems to be a major force in videogames. Heck, one of the first games I reviewed here was a Lego game. Folks seem to like using Lego-ized characters in videogames. This time we have Disney's Pirate franchise in Lego Pirates of the Caribbean. The animatics in the opening of the game are recreations of many moments from the movies done Lego animation style. The game itself however is something else.

The demo I downloaded from the PlayStation Store wouldn't let me free play until I completed the story mode. That was disappointing. And once I hit start, there were more movie recreations in Lego style. There was more TV watching here than actual game playing.

When finally I was allowed to play, there was more disappointment. Without an instruction manual (good luck finding one online, PS seems dead set against supplying instructions), I was at a loss as to what to do. I collected coins Mario style but then found it impossible to leave the room I started in. I suppose I'll have to wait for one of my gaming guru friends to come over. At least I can play with my Lego Avengers until then...

Wednesday, June 27, 2012

Justice League Heroes Revisited


When I got the PlayStation 2, my first order of business was playing Justice League Heroes. As I mentioned, I really enjoyed playing this game a few New Year's Eves ago and wanted to play again.

I jumped right in, and after a half-hour or so of button-mashing I finally figured out what buttons to push and what combinations did what. Of course I was only on the first level so it was just Superman and Batman and I was only fighting Brainiac's minions and rescuing citizens. Fun, but slow going. I did find a nice tactic in having Superman carry around a car to beat the baddies with. But that's as far as I got. I played a few more times but couldn't get any farther than the confrontation with Brainiac (another of his minions actually). I needed help, as I am, after all, The Non-Gamer. I needed Jeff.

Jeff, as I've mentioned before, has some sort of supernatural gaming skill, mad mad skilz when it comes to videogames, so I waited 'til the next time he was over and urged him to play.

With Jeff's help we got quickly through the Superman/Batman phase and into the Martian Manhunter phase against the Queen Bee, and even into the Flash/Green Lantern phase taking on The Key. And that's when I realized what I liked about the game so much. Unlike DCU Online where you deal with more new player characters than anything else, here you are established characters fighting real villains in a semi-accurate DC Comics continuity.

Now while we saved the game at the point where we stopped, I think I still may need Jeff's help to move forward. Either way, I definitely give Justice League Heroes higher marks than DCU Online. I can't wait to get back to playing. Thanks, Jeff!

Monday, June 4, 2012

An Ayn Rand Nightmare


I have talked about the concept of games before as simple entertainments. I wanted to play things like Grand Theft Auto and/or The Incredible Hulk because I wanted to blow off some steam and smash stuff. The game should be a simple fun getaway from everyday life. Fantasy.

Sometimes, some of these games take fantasy a bit too far, and a bit too seriously. In books, comics, television, and film, there are such things, so why not in videogames too? BioShock is one of those games. You will become immersed in a completely new world of wonder and horror that honestly I'm not sure why you would want to go there. It's frightening, it's disturbing, and worse than that, it lectures you.

The story of this game is that you are a plane crash survivor trapped in the underwater city of Rapture in an alternate 1960s world and you're hunted by mutants and steampunk robots. Yeah, absorb all that. Turn out the lights and add even more horror to the mix, along with lots of questions and morality issues, and you've got BioShock, the love child of Ayn Rand and Clive Barker.

BioShock is a first person shooter, where inexplicably you don't even start with anything to shoot with. You begin in the water, probably having just survived the plane crash, and you are surrounded by fire. It's very pretty. Amazing special effect, but good luck moving on from there unless you know what you're doing. .

Now I know there's more to this game, as I've seen Crystal play it, but I can't get past the fire myself. It's dark and it's scary, and so full of moral ambiguity as you explore this city built on the principles of the Objectivist movement. Oh yeah, and there's enough child endangerment to make Batman look like a good father.

I wish I understood how to play, and that said, I wish I understood why people want to play. Low marks from me, at least so far, for BioShock.

Friday, June 1, 2012

Injustice: Gods Among Us Announced




The new DC Comics game from NetherRealm Studios. Looks dark and creepy, a la the Batman Arkham games, and it appears that the good guys might not be the good guys in this one. NR Studios previously produced the DC Universe Vs. Mortal Kombat game.

Tuesday, May 1, 2012

Level Up (or is that down?)


My buddy Ray, in order to give me some more range in what I write about here on The Non-Gamer's Gamer's Blog, and just because he's a great guy, and a helluva friend, lent me his PS2. He even came over to hook it up, and gave me a game.

Ray got me the Atari Anthology, yeah, baby, kicking it old school. I think it was also a left-handed way of saying I was inept at gaming, and just old, period. The implication is that these would be the only games I would be good at. I can't deny that, I guess. I was damned happy to play Yar's Revenge on my HD TV.

Now when Ray told me he was doing this last week, I knew what I had to do. I had to get a copy of Justice League Heroes. On one New Year's Eve several years ago, Jeff and I played this game for about, oh, I don't know, six or seven hours straight while our respective other halves chatted and eventually slept. I had a blast. Not only was it a reintroduction to videogames for me, but it was also a cool superhero game that also played with the continuity of the comics. This was a DC Universe of characters and situations I knew. I loved it.

Once I knew there was a PS2 coming, this was the game I wanted. Well, that and the Godzilla and Ultraman games for the PS2, but those have proven slightly elusive, if not impossible. Why wouldn't you make a game for the whole world to play? Grrr… don't get me started…

So after warming up with some Atari, looking bright and colorful in high definition, I moved over to Justice League Heroes and enjoyed smashing Brainiac's robot minions with Superman and Batman. Hmmm… I guess Brainiac is the default bad guy for DC Comics videogames…

I had a blast. I confess to having to call Ray to ask how to turn it off when I was done, but I'm learning. More reviews to come, especially from the PS2 now too. Thanks, Ray!

Tuesday, July 19, 2011

Bat-Pr0n

Okay, so my buddy Ray, in order to indoctrinate me into the highly addictive world of the PS3, lent me a stack of games he thought I might be into. There were a lot of comic book based games in that stack as we are both comic book fanboys. Of course those are the games I gravitated toward first.

I had tried Marvel Super Hero Squad first as I liked the cartoon and Ray had told me it was ridiculously easy. It wasn't. So I placed a call to my friend to ask how it worked, how I could get through a certain sequence and to bitch at him for saying it was so easy - especially since I couldn't figure it out. Ray was out, and I gave up quickly on the game.

By the time Ray got a chance to call me back, I had ejected MSHS and put in Batman: Arkham Asylum. Compared to the previous game, B:AA is very realistic, and add to that, it's also rather frightening. The graphics and the characters are pretty scary here, as an Arkham game probably should be. I should mention that some of the game is also in 3-D so I'm sure it's even scarier that way. This certainly isn't the Lego game. The intro is totally crazy town, but exactly what you would expect every time the Batman returns the Joker to Arkham. We get an inside look at something rarely seen in the comics, but we know happens on a fairly regular basis.

This game, should I ever get farther than the intro (which seems unlikely honestly, I'm not too good at this), should be a treat for me as a fan of "Batman: The Animated Series." This game features one of the last times those voice actors have worked together. Not only does Kevin Conroy reprise Batman, Mark Hamill is the Joker, and Arleen Sorkin as Harley Quinn in a story written by Paul Dini. A treat indeed.

The phone rings, and it's Ray. Okay, now this is important, picture this: I have put the controller down, I'm chatting with Ray on the phone, and the Batman menu is on and running. The image on the television is a shot of Batman, a close-up shot of Batman, from the neck down, the camera slowly panning up from his boots. As the camera slowly pans up, Batman is breathing heavily and flexing his muscles. No face, only the same visual cruise up his flexing sinewy body, with a bit too much lingering at the groin area. Yeah. Got it?

I look up and notice this. All I can think is "Oh my God, what the hell am I watching?" and then the real hammer hits me, "Oh my God, I'm watching Bat-pr0n!" At least there aren't any Bat-nipples in this game... that I know of...

Wednesday, July 6, 2011

First Contact, First Blood, Lego Batman

The night the PS3 came into our lives, we had folks over. Friends Ray, Jeff and Crystal were there for the installation and helped with all the technical stuff. They also went to the store to pick up accessories, as well as a game or two and maybe a Blu-Ray to test out the system. They knew I wasn't thrilled with the purchase, so stealthy steps were taken to soothe me.

First they, and The Bride, got a Blu-Ray, our first Blu-Ray, Megamind, a film that I actually liked. Those of you who know me, know that's hard to find. We watched, I was amazed by the crisp, clean, clarity of the picture, and was somewhat soothed. This was close to what I wanted (a Blu-Ray player or a Roku), after all.

The second purchase was a game, one that preyed upon two of my favorite things - comics and Legos. It was Lego Batman The Videogame. We've talked about me and comics before, but Legos I have always been fascinated by. It was a toy I never had when I was a kid and was always so jealous when I saw the other kids with them, so as an adult, I became a collector of sorts. Nothing hardcore, like with comics, but I have a couple building sets, and of course all the Lego (and Lego knock-off) versions of my favorite superheroes. Sigh, it worked. Sure, what the hell, let's play this.

I love the animated Lego commercials and OnDemand has something called The Lego Channel where you can see animated shorts featuring Lego versions of Indiana Jones, Star Wars, and yes, Batman. These are just darn good fun. The introduction to this game is similar to that, and quite enjoyable. The game itself is also like that, but let's face it, once you're playing - you can only do cool things if you know how to do cool things.

Like the bits on the Lego Channel, there is no dialogue so that anyone from any culture can understand what's going on. The problem is, with no English, it also makes it hard on nimrods like me to play it properly. Yes, I do know about the online instruction manuals on the PlayStation Network - and once I figure out how to navigate that, I'm sure that's a useful suggestion. And I sure hope you like the Danny Elfman theme music from the Tim Burton Batman movies or you'll have to play this one on mute.

The game itself is kinda hard once it starts. I don't know what the hell I'm doing. Why? Controllers. I think this will be a recurring theme of this blog, I just can't get my head around the controllers. I am quite honestly better acquainted with Atari joysticks, and maybe a little less so with NES controllers. To me, the PS3 controller is like giving an MP3 player to a caveman. I can push buttons, but I have little idea what they do. So I just push all the buttons and move the levers every which way and hope for the best.

I love the mime personalities of all the Bat-baddies, especially Clayface. It's a hoot, until you're actually in play. I was able to play a two-player game with The Bride that first night while Crystal was there to walk us through everything and tell us what buttons to push when. Hey, we actually got through the first level.

I have to admit though, I had more fun using my Batman to beat on The Bride's Robin. Yeah, that's pretty cool being able to fight other players. And when you 'kill' them (as much as there's a kill in Lego Batman) they just fall apart into their component Lego pieces. That always breaks me up, pun intended. When I play by myself days later, I get nowhere near as far as I did that first night, but I loved busting up Robin, over and over and over again. Too much fun.

There is hope, of course, that I will eventually learn to play correctly. As soon as I figure out how to get this disc out of the damned machine...