Sunday, May 20, 2012

Mat Langford's Gaming World


Sometimes other people do it better, and in this case, Mat Langford does it best. Today's entry on The Non-Gamer's Gamer's Blog is all about a real gamer who knows exactly what he's talking about. Mat Langford is one of my co-contributors over at Biff Bam Pop! and he does a column called Mat Langford's Gaming World.

For our special Origins themed month, he did "A Brief History of Main-Stream Gaming Consoles," great article. The Non-Gamer sits and learns. To check out all of his articles, check him out here, and if you're wondering what I do over there, I'm here.

Biff Bam Pop! - One stop shopping for your pop culture, check them out. And more of the regular non-gaming nonsense from yours truly next time.

Tuesday, May 1, 2012

Level Up (or is that down?)


My buddy Ray, in order to give me some more range in what I write about here on The Non-Gamer's Gamer's Blog, and just because he's a great guy, and a helluva friend, lent me his PS2. He even came over to hook it up, and gave me a game.

Ray got me the Atari Anthology, yeah, baby, kicking it old school. I think it was also a left-handed way of saying I was inept at gaming, and just old, period. The implication is that these would be the only games I would be good at. I can't deny that, I guess. I was damned happy to play Yar's Revenge on my HD TV.

Now when Ray told me he was doing this last week, I knew what I had to do. I had to get a copy of Justice League Heroes. On one New Year's Eve several years ago, Jeff and I played this game for about, oh, I don't know, six or seven hours straight while our respective other halves chatted and eventually slept. I had a blast. Not only was it a reintroduction to videogames for me, but it was also a cool superhero game that also played with the continuity of the comics. This was a DC Universe of characters and situations I knew. I loved it.

Once I knew there was a PS2 coming, this was the game I wanted. Well, that and the Godzilla and Ultraman games for the PS2, but those have proven slightly elusive, if not impossible. Why wouldn't you make a game for the whole world to play? Grrr… don't get me started…

So after warming up with some Atari, looking bright and colorful in high definition, I moved over to Justice League Heroes and enjoyed smashing Brainiac's robot minions with Superman and Batman. Hmmm… I guess Brainiac is the default bad guy for DC Comics videogames…

I had a blast. I confess to having to call Ray to ask how to turn it off when I was done, but I'm learning. More reviews to come, especially from the PS2 now too. Thanks, Ray!

Wednesday, April 18, 2012

Dragon's Lair and the Arcade with No Name

When I started writing this entry, I was struck by a bout of senility as I could not think of the name of the arcade where I first encountered Dragon's Lair. It was upstairs at the Gimbel's end of the Echelon Mall, directly above Listening Booth, and had an odd shaped entrance, like a large Chevrolet symbol. When I was in high school and college, it was the place to hang out, even though it had been predated by Funway Freeway on the opposite side of the Mall by at least a decade. Most importantly it was the place where in June of 1982 I first met my future wife.

I struggled with this mind fart, I Googled, I contacted old friends I hung out with at the time, and finally, on a whim, looking at old foreign coins, as I suspected, I came across tokens (for the uninitiated, arcade games didn't run on quarters, you bought tokens with quarters and put the tokens in the machines) from the place. Video Village. Such a simple name, yet so evasive over the years. When I saw it on Google as a store in the Mall listings I assumed it was a video retail store, but no, it was the arcade.

In the early 1980s arcades were everywhere. There was Space Port in the Deptford Mall, the Cherry Hill Mall had had several over the years, heck there was one in every mall. I've already talked about Malibu, there was also Bally's across from the Cherry Hill Mall, and the Galaxy (not the rock club) down the road from it on Route 70. There was even one in my hometown right on Atco Avenue, the Sweet Shop. Like I said, they were everywhere, and also like I said, Video Village (now that I finally remembered the name) was special.

New games or games with buzz were given a special position in arcades so everyone could see them. At Video Village, this was just inside the entrance, facing into the Mall, this way, even if you were on the other side of the stairs, you could see the new game. This is how I first saw Dragon's Lair, logo standing out above a throng of heads of perhaps two or three dozen people mesmerized by it or waiting their turn on this amazing new game. And it was amazing, at least for its time.

There were no pixels or imagination involved in Dragon's Lair, as it was fully animated by Don Bluth, just late of Disney, and designed almost as a choose-your-own-adventure with the magic of laserdisc technology. It was all about a light touch and perfect reflexes to get heroic knight Dirk the Daring past various traps in the castle dungeons, the evil wizard Mordoc, and the dragon Singe, to rescue the Princess Daphne. Oh, you couldn't wait to try it yourself, but it was also a blast to watch - not just a game, it was an entertaining cartoon as well.

This was a far cry from Atari's Adventure, said to be its inspiration. Dragon's Lair was also a notable step into the future for one other reason as well. It was the first game I am aware of that took two tokens, fifty cents, to play as opposed to one token/quarter. I am unsure if this was forward thinking or just plain greed, but at the time in my easily amused late teens, it seemed a fair exchange.

So why all the nostalgia for events that happened over three decades ago? Well, I just recently downloaded the Dragon's Lair LLC app for my iPhone. It has the same great animation and gameplay, only using the touchscreen instead of a joystick. So Dirk the Daring lives, or at least he does when I make the right moves...

Monday, March 26, 2012

So Who's This Zelda Chick Anyway?

Nothing hits home with the admission that I am a non-gamer more than when I am confronted with stuff I don't know, and worse yet, stuff I know I should know. Like Zelda.

The Dark Crystal recently invited me to a big orchestra event where they would be playing the music from the Legend of Zelda videogames. The inference in the invitation is first, that this was a big thing, and second, that everyone knows who Zelda is. I do not, and I felt stupid.

Even my buddy Ray had recently given me a hard time because I admitted not knowing who Zelda was. Apparently he was further incensed because it was a game even I could play. Ray was ashamed of me. I was crushed. Who was this Zelda chick, and why was she ruining my life?

I did what everyone does in this situation, I visited Google, and then Google for dummies (that's me apparently in this case), Wikipedia. Turns out she's not just anyone named Zelda, bitch is legend, as in The Legend of Zelda. I knew she was a Nintendo product, but I had no idea she was the star of some sixteen different games on at least a dozen different game systems. Zelda gets around.

Now here are the facts. Zelda was named after the famous Zelda Fitzgerald, wife of the even more famous F. Scott. Game designer Shigeru Miyamoto thought it was a pleasant sounding name for a princess. The game itself is based on the designer's own experiences as a boy where he explored the hills, lakes, forests, and caves around his home.

As inferred by Crystal's invitation to a concert, the music of The Legend of Zelda is also quite famous and distinctive. Koji Kondo, a legend in music and audio for Nintendo composed the soundtracks for much of the game series, including musical clues and cues throughout. His work can also be found in the Mario and Starfox games.

The story of the game is fairly simple, or at least I'll dumb it down quite a bit here. You play the hero Link, and you have to quest for stuff in the land of Hyrule to rescue the princess, Zelda. Like I said, I streamlined this baby. It gets more complicated the more you get into it. Link is sorta a cross between Peter Pan and the elf from Gauntlet in appearance, and has been parodied on Cartoon Network's "Drawn Together." Hyrule is your typical fantasy land, and Zelda, is usually the damsel in distress, only there to be saved or served. Later versions of course are playable, and more independent.

Well now that I have a little foreknowledge, and won't be made to feel as stupid as before, maybe I'll play one of these games in the future...

Friday, March 23, 2012

Trapped Like a Cat in a Box

Blade Kitten was one of the first free demos I downloaded from the PlayStation Store. Cool name, cool anime look, and it seemed like it would be fun. Somehow, I just never got around to trying it out. Once I did, I was very happy I downloaded it... until I got trapped.

First of all, Blade Kitten is something very different in the videogame world. It's not based on an anime, or a comic book, or even an animated movie or TV series - it's based on a webcomic. I was pleased and surprised too. The webcomic (and the game), coincidentally by game designer Steve Stamatiadis, follows the anime adventures of Kit Ballard, and half-cat, half-human bounty hunter, as she pursues her prey, troublemaker Terra-Li on the artificial planet called Hollow Wish.

I rushed into it blindly, with some tutorial help showing and telling what to do, but markedly, as usual, with zero instructions. I was actually doing well, taking names and kicking ass, and then I got cocky. I somehow made my way past a laser beam and into a box that I couldn't get out of. So for an undetermined amount of time I mashed buttons, yelled at the screen, and listened to the catchy dance rock music until I gave up.

Maybe I'll go back and try again, or play from the start and just avoid this part, but I think I will go back. I had fun. Or maybe I'll have Crystal, or Jeff, or Ray get me past this part. Either way, this was a very good download. And if you want to know more about Blade Kitten in all its various forms, the official website is here.