Sonic, with their great shakes, burgers, fries, and onion rings, but that danged hedgehog again. When we last talked about the furry blue menace, I tried to play Sonic the Hedgehog CD and Sonic Generations. This time, I'm going to give Sonic the Hedgehog 4 a shot, or at least just Episode I as this game demo is subtitled.
First a few words about Sonic, as I had questions last time around myself. The hedgehog was created in 1991 by Sega in hopes of designing a mascot for their games much the same as Mario was for Nintendo. Now the similarity in the games makes a little more sense, as Sonic was in essence, Sega's Mario. He began as more round, spiky and hedgehog-like then became more humanoid and streamlined as time went on, but has always been a super-speed rolling dynamo. Sonic has starred in more than two dozen games, in multiple comic books, and in animated series where an entire mythology exists for the character. He's bigger than I ever would have thought.
Now let's go on to the game. Last time, I was on Green Hill, this time I started on Splash Hill, and whatever that means, I don't know, sorry. Sonic, it should be noted, is a very impatient hedgehog. If you don't start right away, he'll tap his foot, look at his watch, and eventually lie down, looking annoyed the whole time. Hey, my game, my pace, bucko. But then again, maybe he's tired of that music too. More annoyingly, he'll do it if you stop during a game too.
This version of the game (4) is a bit more upfront and easy to understand. As a matter of fact, this resembled the first Sonic game I played almost as much as it did Super Mario Bros. There was one difference I noticed, and again, perhaps that was the Non-Gamer playing it wrong, but Sonic seemed to be led by circumstance and situation more than Mario. It's been a little while since I played any of the SMB games, but it always felt like I had more free will than in this Sonic game.
These Sonic games were fun for a bit, but I think I'll leave them to my nephew from now on. Enjoy, kid!