Saturday, August 6, 2011
The Infamous Demo
Oh yeah, as an incentive to get folks to trust them again, they also had what they called their "Welcome Back" program where they would outright give you two free games from The PlayStation Store for each account. The Bride and I looked at each other and said "Hells yeah," cuz that's a total of four free games for our inconvenience. That might be fair - as long as no one who stole our info ever uses it.
The problem of course is that there was a 30 day expiration on those free games, and neither I nor my non-technically challenged wife could navigate the terrors of The PlayStation Store/Network/Home to make this thing work no matter how hard we tried. It's a damn shame, because I was kinda looking forward to two of the free games offered - Little Big Planet and Infamous.
Now we've talked about the second Little Big Planet here before, but Infamous was a game whose interest caught me elsewhere. I co-host a weekly vidcast about comics, The All Things Fun! New Comics Vidcast, and a few months back, one comic book grabbed my attention. It was Infamous from DC Comics, and it was, you guessed it, "Based on the Best-Selling PlayStation Videogame."
What got me the most was that there was a story here. This wasn't like the mini-comics that came with the old Atari 2600 games like Star Raiders and EarthQuest that really had nothing to do with the game at all. Infamous had a compelling story and characters, and from everything I had read, this carried over directly from the PS3 game. I really wanted to try.
Dejected at not finding my free games in exchange for being hacked, I was exploring the rest of the Store/Home/Network and found that there were demos that could be downloaded - among them, Infamous. So I went clicky-clicky. I was a bit surprised to find it would take well over two hundred minutes to download, but I let it go overnight and decided to play it the next day.
Unlike a lot of things on the PlayStation, the downloaded game was actually easy to find, and when I clicked it on the intro started, looking very much like a comic book, not the comic book, mind you, but a comic book just the same. Nice art, and animation and flash working together to tell a narrative close to what I already knew. Then it was time to play, and then it got hard.
A diagram of how the controller worked came up on the screen, no, two screens. Wow, maybe I am just a technology caveman, or just easily perplexed, but that's a whole lotta buttons and functions. Again, I am flummoxed by the controller. I'm going to have to take a picture and print it out to use as a cheat sheet so I can play. Or I can do what I always do, just push all the buttons and move all the levers and hope for the best.
When it comes to playing, I am eased up a bit by the way everything is pretty much spelled out as far as what you have to do, with missions, and onscreen directions. It still doesn't make it easy. And the controller shaking in my hand is an interesting sensation. There is a learning curve involved, and knowing the basic plot of the game helps. One annoying factor is that when you leave the mission area, you start over.