A forty-something non-gamer gets a PlayStation 3 and tries to get up to speed, reviewing games and posting random thoughts about the electronic gaming world.
Friday, June 1, 2012
Injustice: Gods Among Us Announced
The new DC Comics game from NetherRealm Studios. Looks dark and creepy, a la the Batman Arkham games, and it appears that the good guys might not be the good guys in this one. NR Studios previously produced the DC Universe Vs. Mortal Kombat game.
Wednesday, May 30, 2012
Incident at the Atco Multiplex
One of my recent downloads from the PlayStation Store has been X-Men, not a PS3 or PS2 dealie, but the real classic arcade side scroller. Old folks like me may remember this bad boy from the early 1990s when arcade games still existed where everyone could get to them as opposed to antique stores and othersuch places.
The X-Men arcade game was by Konami, and was as I said, a side scrolling fight game. You could play, with other players, anywhere from one to six different X-Men characters. The choices available were Wolverine, Cyclops, Storm, Colossus, Nightcrawler, or Dazzler, and you fought your way through multiple levels of Sentinels of varying power levels past bosses who were all major and minor X-villains all under the control of Magneto. Simple game, but for the time, this was a major thing.
I was thrilled to find it on the PS3. Ray was unimpressed when I told him, I was full of the excitement of a kid on Christmas morning. "This is why you like it," he said, "It's moron simple, you just hit stuff." That may be, and it may be simple, as I said, but it was cool. Now in the age of an Avengers movie that makes over a billion dollars at the box office, but for the time, it was awesome, and it takes me back in time. Then nobody knew who the X-Men were, and comic recognition was low, so for those in the know, an X-Men arcade game was a special thing.

I remember distinctly the X-Men arcade being at the Atco Multiplex movie theater. The Multiplex was built on top of the old Atco Drive-In, a place of many childhood memories for me. I remember climbing to the top of the screen one afternoon with a friend when we were kids. I also remember seeing probably my very first movies, either Jungle Book or Doctor Doolittle there, when I was much much younger. And of course I took dates there when I was much much older. Eventually it was demolished, paved over and replaced by the Multiplex. The Multiplex itself is now long gone, a deserted church the last time I checked.
The Multiplex had a gigantic lobby, with videogames on either wall, and at the height of its popularity, the crowds were always around the X-Men machine. I still remember the Friday night I saw the end of the game. I kept my date waiting, and we were late for the flick we were there to see, but I saw three players - Wolverine, Storm, and Colossus - I still remember finish the game. This was a huge thing. How rare it was to see someone win a videogame, and I saw it that night. I remember the crowd, probably two dozen people at the end, cheered.
And that was the golden age of videogames. Say what you like, Ray, I'm going to enjoy playing my new hitting stuff game, and when I win it, which I hope I can, it will be a crowd from a dead movie theatre from over two decades ago I hear cheering.
Sunday, May 20, 2012
Mat Langford's Gaming World
Sometimes other people do it better, and in this case, Mat Langford does it best. Today's entry on The Non-Gamer's Gamer's Blog is all about a real gamer who knows exactly what he's talking about. Mat Langford is one of my co-contributors over at Biff Bam Pop! and he does a column called Mat Langford's Gaming World.
For our special Origins themed month, he did "A Brief History of Main-Stream Gaming Consoles," great article. The Non-Gamer sits and learns. To check out all of his articles, check him out here, and if you're wondering what I do over there, I'm here.
Biff Bam Pop! - One stop shopping for your pop culture, check them out. And more of the regular non-gaming nonsense from yours truly next time.
Tuesday, May 1, 2012
Level Up (or is that down?)
My buddy Ray, in order to give me some more range in what I write about here on The Non-Gamer's Gamer's Blog, and just because he's a great guy, and a helluva friend, lent me his PS2. He even came over to hook it up, and gave me a game.
Ray got me the Atari Anthology, yeah, baby, kicking it old school. I think it was also a left-handed way of saying I was inept at gaming, and just old, period. The implication is that these would be the only games I would be good at. I can't deny that, I guess. I was damned happy to play Yar's Revenge on my HD TV.
Now when Ray told me he was doing this last week, I knew what I had to do. I had to get a copy of Justice League Heroes. On one New Year's Eve several years ago, Jeff and I played this game for about, oh, I don't know, six or seven hours straight while our respective other halves chatted and eventually slept. I had a blast. Not only was it a reintroduction to videogames for me, but it was also a cool superhero game that also played with the continuity of the comics. This was a DC Universe of characters and situations I knew. I loved it.
Once I knew there was a PS2 coming, this was the game I wanted. Well, that and the Godzilla and Ultraman games for the PS2, but those have proven slightly elusive, if not impossible. Why wouldn't you make a game for the whole world to play? Grrr… don't get me started…
So after warming up with some Atari, looking bright and colorful in high definition, I moved over to Justice League Heroes and enjoyed smashing Brainiac's robot minions with Superman and Batman. Hmmm… I guess Brainiac is the default bad guy for DC Comics videogames…
I had a blast. I confess to having to call Ray to ask how to turn it off when I was done, but I'm learning. More reviews to come, especially from the PS2 now too. Thanks, Ray!
Wednesday, April 18, 2012
Dragon's Lair and the Arcade with No Name
When I started writing this entry, I was struck by a bout of senility as I could not think of the name of the arcade where I first encountered Dragon's Lair. It was upstairs at the Gimbel's end of the Echelon Mall, directly above Listening Booth, and had an odd shaped entrance, like a large Chevrolet symbol. When I was in high school and college, it was the place to hang out, even though it had been predated by Funway Freeway on the opposite side of the Mall by at least a decade. Most importantly it was the place where in June of 1982 I first met my future wife.
I struggled with this mind fart, I Googled, I contacted old friends I hung out with at the time, and finally, on a whim, looking at old foreign coins, as I suspected, I came across tokens (for the uninitiated, arcade games didn't run on quarters, you bought tokens with quarters and put the tokens in the machines) from the place. Video Village. Such a simple name, yet so evasive over the years. When I saw it on Google as a store in the Mall listings I assumed it was a video retail store, but no, it was the arcade.
In the early 1980s arcades were everywhere. There was Space Port in the Deptford Mall, the Cherry Hill Mall had had several over the years, heck there was one in every mall. I've already talked about Malibu, there was also Bally's across from the Cherry Hill Mall, and the Galaxy (not the rock club) down the road from it on Route 70. There was even one in my hometown right on Atco Avenue, the Sweet Shop. Like I said, they were everywhere, and also like I said, Video Village (now that I finally remembered the name) was special.
New games or games with buzz were given a special position in arcades so everyone could see them. At Video Village, this was just inside the entrance, facing into the Mall, this way, even if you were on the other side of the stairs, you could see the new game. This is how I first saw Dragon's Lair, logo standing out above a throng of heads of perhaps two or three dozen people mesmerized by it or waiting their turn on this amazing new game. And it was amazing, at least for its time.
There were no pixels or imagination involved in Dragon's Lair, as it was fully animated by Don Bluth, just late of Disney, and designed almost as a choose-your-own-adventure with the magic of laserdisc technology. It was all about a light touch and perfect reflexes to get heroic knight Dirk the Daring past various traps in the castle dungeons, the evil wizard Mordoc, and the dragon Singe, to rescue the Princess Daphne. Oh, you couldn't wait to try it yourself, but it was also a blast to watch - not just a game, it was an entertaining cartoon as well.
This was a far cry from Atari's Adventure, said to be its inspiration. Dragon's Lair was also a notable step into the future for one other reason as well. It was the first game I am aware of that took two tokens, fifty cents, to play as opposed to one token/quarter. I am unsure if this was forward thinking or just plain greed, but at the time in my easily amused late teens, it seemed a fair exchange.
So why all the nostalgia for events that happened over three decades ago? Well, I just recently downloaded the Dragon's Lair LLC app for my iPhone. It has the same great animation and gameplay, only using the touchscreen instead of a joystick. So Dirk the Daring lives, or at least he does when I make the right moves...
I struggled with this mind fart, I Googled, I contacted old friends I hung out with at the time, and finally, on a whim, looking at old foreign coins, as I suspected, I came across tokens (for the uninitiated, arcade games didn't run on quarters, you bought tokens with quarters and put the tokens in the machines) from the place. Video Village. Such a simple name, yet so evasive over the years. When I saw it on Google as a store in the Mall listings I assumed it was a video retail store, but no, it was the arcade.
In the early 1980s arcades were everywhere. There was Space Port in the Deptford Mall, the Cherry Hill Mall had had several over the years, heck there was one in every mall. I've already talked about Malibu, there was also Bally's across from the Cherry Hill Mall, and the Galaxy (not the rock club) down the road from it on Route 70. There was even one in my hometown right on Atco Avenue, the Sweet Shop. Like I said, they were everywhere, and also like I said, Video Village (now that I finally remembered the name) was special.
New games or games with buzz were given a special position in arcades so everyone could see them. At Video Village, this was just inside the entrance, facing into the Mall, this way, even if you were on the other side of the stairs, you could see the new game. This is how I first saw Dragon's Lair, logo standing out above a throng of heads of perhaps two or three dozen people mesmerized by it or waiting their turn on this amazing new game. And it was amazing, at least for its time.
There were no pixels or imagination involved in Dragon's Lair, as it was fully animated by Don Bluth, just late of Disney, and designed almost as a choose-your-own-adventure with the magic of laserdisc technology. It was all about a light touch and perfect reflexes to get heroic knight Dirk the Daring past various traps in the castle dungeons, the evil wizard Mordoc, and the dragon Singe, to rescue the Princess Daphne. Oh, you couldn't wait to try it yourself, but it was also a blast to watch - not just a game, it was an entertaining cartoon as well.
This was a far cry from Atari's Adventure, said to be its inspiration. Dragon's Lair was also a notable step into the future for one other reason as well. It was the first game I am aware of that took two tokens, fifty cents, to play as opposed to one token/quarter. I am unsure if this was forward thinking or just plain greed, but at the time in my easily amused late teens, it seemed a fair exchange.
So why all the nostalgia for events that happened over three decades ago? Well, I just recently downloaded the Dragon's Lair LLC app for my iPhone. It has the same great animation and gameplay, only using the touchscreen instead of a joystick. So Dirk the Daring lives, or at least he does when I make the right moves...
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